VOGONS


First post, by Kronuz

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I've implemented the SuperEagle, Super2xSaI and 2xSaI scalers. Is anyone interested in those? I think Super2xSaI looks better than even Hq2x in some games.
If anyone's interested I'll build a patch.

Kronuz
"Time is of the essence"

Reply 1 of 17, by HunterZ

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If you've already done most of the work, I'm sure a lot of people would enjoy having the extra scalers to play with 😀 Personally I think those scalers make things look flat and cartoony, but for old DOS games that may work quite well.

Reply 2 of 17, by Kronuz

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I'm attaching here the patch with the new scalers, including Hq2x and Hq3x. Also, in this patch, you can switch the current scaler in real time using ctrl+alt+F2 (at the moment, but accepting suggestions 😀).
Please share your thoughts and experiences with this patch.

Kronuz
"Time is of the essence"

Reply 3 of 17, by Qbix

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Hmm the eagle and sai scalers are smaller then the hq2x scaler 😀
I presume the adding of the name is purely for debugging purposes ?

Water flows down the stream
How to ask questions the smart way!

Reply 5 of 17, by Kronuz

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Well, yes, I just felt there was needed a way to know what scaler was currently selected and to actually have a way of knowing the real name of the scalers in a human readable form 😀

Kronuz
"Time is of the essence"

Reply 6 of 17, by starik

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first of all, thanks for making this patch/filters

second, is this patch included in dosbox 0.65?

and finally, Ctrl-Alt-F2 is not a good combo for linux. it is hardwired for switching virtual terminals.

Reply 7 of 17, by Dominus

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second, is this patch included in dosbox 0.65?

no you have to patch it into the source and compile Dosbox yourself with it.

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 8 of 17, by Kronuz

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starik wrote:

and finally, Ctrl-Alt-F2 is not a good combo for linux. it is hardwired for switching virtual terminals.

That's right, I didn't think of that... we'll have to think of some other key combination for that then...

Kronuz
"Time is of the essence"

Reply 9 of 17, by Phil

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what about ctrl-alt and 1-8 like in scummvm? how can I patch the .diff file into the source and compile dosbox? i'd love to have the super2xsai scaler cause it looks so great in scummvm and I couldn't find any topics about compiling here 🙁

Help the newbie 😉

edit: found some topics bout compiling, but could anyone patch these scalers into the source code of gulikozas d3d patched version of dosbox, pleeeeze

Reply 11 of 17, by Phil

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ok ya right i'm sorry 😁 it was just a problem with the into german patched dosbox.conf which didn't show me those scalers
but still the dosbox status windows says scaler:normal when I change the conf file to scaler=Super2xSaI?

and with ctrl - alt - F2 i can't change the scaler, everytime i press the buttons it says again "scaler:normal"

Reply 12 of 17, by xJek

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how do u use it??? =S

Reply 13 of 17, by Phil

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how do i use what?????????

Reply 14 of 17, by Phil

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no one who could help??? 🙄

Reply 15 of 17, by ykhwong

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A message "scaler" in console window indicates which scaler is currently being used on screen. Some resolutions may not support scalers. Playing games with low resolution, hit Ctrl-Alt-F2.

Reply 17 of 17, by gulikoza

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The new hq2x code (compared to old moe's patch) looks worse in some games. It looks almost the same as normal2x. I vaguely remember already debugging hq2x for tomb rider - it was some problem with palette changes and recalculating hq2x tables but the new code does this a bit differently afaik...

Screenshots taken with today's clean cvs (newhq2x and normal2x) and an older build with old hq2x code (25.1.2006).

http://www.si-gamer.net/gulikoza