First post, by sangokushi
I am looking for a PCI-Express sound card with gameport. I found one image on internet but I cannot find the model no.
Does anyone know where can I buy one? Thanks.
I am looking for a PCI-Express sound card with gameport. I found one image on internet but I cannot find the model no.
Does anyone know where can I buy one? Thanks.
https://www.amiga-shop.net/en/Amiga-Hardware/ … 38-LX::769.html
That's what I found on an image search.
You can google "PCI-Express Soundcard CMI8738-LX" and the product link is on top of the 1st page.
It seems to be a soundcard for AmigaOS, using CMI8738-LX.
Interestingly, CMI8738 is a PCI bus based chip with "SBPro" compatibility. I suppose the 2nd square chip sitting right next to 8738 handles PCIE <-> PCI conversion.
CMI provides Win XP, 2000, & 7 drivers, but I'm not 100% sure the card works on Windows.
Does this mean that a regular CMI8738 PCI sound card should work just fine with one of the PCI to PCIe adapters.
cyclone3d wrote on 2020-12-02, 16:27:Does this mean that a regular CMI8738 PCI sound card should work just fine with one of the PCI to PCIe adapters.
I honestly don't know. I'm tempted though. winking face
Microsoft dropped game port support in Vista. Such devices are shown in Windows 7 Device Manager as "Unsupported Standard Game Port".
Is this too much voodoo?
I found this one: https://www.newegg.com/sedna-se-pcie-sc-06/p/2GA-0003-00001
Seems to be in stock right now.
Errius wrote on 2020-12-03, 02:24:Microsoft dropped game port support in Vista. Such devices are shown in Windows 7 Device Manager as "Unsupported Standard Game Port".
Yes, but, as I recently found out, you can still use it as a MIDI interface. If you open MIDIMapper Configurator, you'll see an option for MPU-401. This is it.
Errius wrote on 2020-12-03, 02:24:Microsoft dropped game port support in Vista. Such devices are shown in Windows 7 Device Manager as "Unsupported Standard Game Port".
Looks like you can at least get the Creative Labs cards gameport working in Windows 7 32-bit and possibly all the the way up to Windows 10 64-bit:
https://www.freegameempire.com/blog/post/Soun … -Windows-7.aspx
https://forum.hardwareheaven.com/threads/game … 64-bits.232924/
A gameport driver should not be all that difficult to make for other cards.
Keep in mind that at least some old gameport controllers are going to be speed sensitive and may not work properly or at all on a newer computer.
This happened when I bought a used Saitek x36 HOTAS setup that was the gameport only version.... years and years ago. I contacted Saitek and they told me it was because my computer was too fast. They had me send in the setup I had and sent me a gameport / USB set.
brownk wrote on 2020-12-02, 15:30:Interestingly, CMI8738 is a PCI bus based chip with "SBPro" compatibility. I suppose the 2nd square chip sitting right next to 8738 handles PCIE <-> PCI conversion.
CMI provides Win XP, 2000, & 7 drivers, but I'm not 100% sure the card works on Windows.
Indeed, this card is pretty basic - it's only a CMI8738-LX sound chip with ASM1083 PCIe to PCI bridge. I already have a similar PCIe card, same chips and everything, the only difference is the lack of gameport. It works fine in Windows 7, and, from what I heard, even in 10.
cyclone3d wrote on 2020-12-03, 15:11:Looks like you can at least get the Creative Labs cards gameport working in Windows 7 32-bit and possibly all the the way up to […]
Looks like you can at least get the Creative Labs cards gameport working in Windows 7 32-bit and possibly all the the way up to Windows 10 64-bit:
https://www.freegameempire.com/blog/post/Soun … -Windows-7.aspxhttps://forum.hardwareheaven.com/threads/game … 64-bits.232924/
A gameport driver should not be all that difficult to make for other cards.
tyukok wrote on 2020-12-03, 15:23:Indeed, this card is pretty basic - it's only a CMI8738-LX sound chip with ASM1083 PCIe to PCI bridge. I already have a similar PCIe card, same chips and everything, the only difference is the lack of gameport. It works fine in Windows 7, and, from what I heard, even in 10.
holy mother of sweet god...
So... hypothetically, I can install one of these cards and plug a gameport joystick to my ryzen build? face with open mouth
cyclone3d wrote on 2020-12-03, 15:11:Looks like you can at least get the Creative Labs cards gameport working in Windows 7 32-bit and possibly all the the way up to […]
Errius wrote on 2020-12-03, 02:24:Microsoft dropped game port support in Vista. Such devices are shown in Windows 7 Device Manager as "Unsupported Standard Game Port".
Looks like you can at least get the Creative Labs cards gameport working in Windows 7 32-bit and possibly all the the way up to Windows 10 64-bit:
https://www.freegameempire.com/blog/post/Soun … -Windows-7.aspxhttps://forum.hardwareheaven.com/threads/game … 64-bits.232924/
A gameport driver should not be all that difficult to make for other cards.
Keep in mind that at least some old gameport controllers are going to be speed sensitive and may not work properly or at all on a newer computer.
This happened when I bought a used Saitek x36 HOTAS setup that was the gameport only version.... years and years ago. I contacted Saitek and they told me it was because my computer was too fast. They had me send in the setup I had and sent me a gameport / USB set.
I followed the instructions in the 2nd link and installed two Creative Game Ports (of two Audigy cards) in Win 7 x64. Attached is a screenshot from the Device Manager.
Another driver included in Audigy Support Pack 7.0 (same version but slightly different size) also fits this way.
However, I don't have a joystick to test if it really works.
P.S. I can confirm that the corresponding MIDI ports are available and work fine even without gameport drivers.
Seems like it would be simpler to use a USB-Gameport adapter. There's nothing particularly good about a CMI audio chip, and it's almost certainly not superior to the sound already integrated into a modern motherboard.
brownk wrote on 2020-12-03, 15:41:holy mother of sweet god...
So... hypothetically, I can install one of these cards and plug a gameport joystick to my ryzen build? face with open mouth
I'm not yet sure about a joystick working, since the card I'm currently using doesn't have a gameport, but I've ordered this exact card on Newegg, so I'll see if it works.
tyukok wrote on 2020-12-03, 14:55:I found this one: https://www.newegg.com/sedna-se-pcie-sc-06/p/2GA-0003-00001 Seems to be in stock right now. […]
I found this one: https://www.newegg.com/sedna-se-pcie-sc-06/p/2GA-0003-00001
Seems to be in stock right now.Errius wrote on 2020-12-03, 02:24:Microsoft dropped game port support in Vista. Such devices are shown in Windows 7 Device Manager as "Unsupported Standard Game Port".
Yes, but, as I recently found out, you can still use it as a MIDI interface. If you open MIDIMapper Configurator, you'll see an option for MPU-401. This is it.
Thanks @tyukok
Though based on the user review, the sound card sent by Sedna doesn't have the gameport:
https://www.newegg.com/Sedna/about
LightStruk wrote on 2020-12-03, 17:01:Seems like it would be simpler to use a USB-Gameport adapter. There's nothing particularly good about a CMI audio chip, and it's almost certainly not superior to the sound already integrated into a modern motherboard.
I would be quite wary of this. Usually the Gameport-to-USB adapters are junk, and don't support most Gameport peripherals. At best, they'll convert it as a HID and will only allow 2 buttons/2 axis. So not only are the adapters useless for wheels or joysticks (because they have to translate the signals unlike simple gamepads), but they might not even work for typical controllers either.
There's a lot of adapters on eBay and Amazon though, so realistically, someone can buy 12 and will find that 1 will only work for their Thrustmaster Grand Prix, 1 will only partially work for their Microsoft Sidewinder, and the other 10 are paperweights. It's very hit-or-miss.
Xanarki wrote on 2020-12-04, 17:16:LightStruk wrote on 2020-12-03, 17:01:Seems like it would be simpler to use a USB-Gameport adapter. There's nothing particularly good about a CMI audio chip, and it's almost certainly not superior to the sound already integrated into a modern motherboard.
I would be quite wary of this. Usually the Gameport-to-USB adapters are junk, and don't support most Gameport peripherals. At best, they'll convert it as a HID and will only allow 2 buttons/2 axis. So not only are the adapters useless for wheels or joysticks (because they have to translate the signals unlike simple gamepads), but they might not even work for typical controllers either.
There's a lot of adapters on eBay and Amazon though, so realistically, someone can buy 12 and will find that 1 will only work for their Thrustmaster Grand Prix, 1 will only partially work for their Microsoft Sidewinder, and the other 10 are paperweights. It's very hit-or-miss.
There are a few known good adapters. The cheap, junky ones are generally known to be pretty laggy as well.
sangokushi wrote on 2020-12-03, 21:57:based on the user review, the sound card sent by Sedna doesn't have the gameport
Nice catch. I've cancelled the order, and instead ordered a PCI card with gameport on ebay. My motherboard has a PCI slot on a PCI to PCIe bridge, so the final result should be identical.
For a Joystick to be recognized in Windows, it needs more files than just the gameport driver.
It also needs the control panel extension for the controller configuration and this was never ported to x64 versions of Windows.
32bit Gameport support was dropped after XP, but it still works on Vista+Win7 32bit (maybe later versions too), if you use the Gameport Support Pack from daniel_k. That essentially just brings back the files that were deleted after Vista.
Looks like it's pretty hard to find now, though. Apparently, Creative got sh*tty about it.
Edit: Found the installation tutorial. Sadly, the link is dead now. neutral face
http://web.archive.org/web/20091024023515/htt … 2009/m-p/386462
schmatzler wrote on 2020-12-07, 02:02:For a Joystick to be recognized in Windows, it needs more files than just the gameport driver. […]
For a Joystick to be recognized in Windows, it needs more files than just the gameport driver.
It also needs the control panel extension for the controller configuration and this was never ported to x64 versions of Windows.
32bit Gameport support was dropped after XP, but it still works on Vista+Win7 32bit (maybe later versions too), if you use the Gameport Support Pack from daniel_k. That essentially just brings back the files that were deleted after Vista.
Looks like it's pretty hard to find now, though. Apparently, Creative got sh*tty about it.
Edit: Found the installation tutorial. Sadly, the link is dead now. neutral face
http://web.archive.org/web/20091024023515/htt … 2009/m-p/386462
Found a download for it:
It also includes the Microsoft gameport driver.
Edit: Here is a newer version:
https://archive.org/download/CreativeGameport … aPCIInputDevice
Has anyone had luck with this topic? Indeed my Win10 x64 install includes joy.cpl (Win+R , joy.cpl, run), which is the game device configuration panel, and I've bought a Mayflash Super Joybox 7 , which gave me mixed results, not bad at all but not perfect: with an analog joystick with 2 axis, 4 buttons, POV stick, all these worked well, and when I switch a switch on the joystick I can turn off POV stick and have the throttle wheel work properly.
Mayflash says theyr adapter works even with Logitech ADI peripherals, but I still have to find my CyberMan 2 to test this.
Anyone managed to make a PCI-Express gameport card work in Windows 10 x64?
Thanks for any hint!
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