Thanks so much for this! It's perfect for a project I've been wanting to do for a while.
Here are some issues I'm running into:
- I want to be able to bypass the WAD menu for zdoom and launch directly into a specific WAD (because eventually I'll be running everything from my own .bat menu), but it seems like command line arguments like -iwad and -file don't work here. I'd also like to be able to load .pk3 files if possible (for brutal doom, hocusdoom, adventures of square), and they don't show up in the current menu. Next time I have some spare time I might start poking around in zdoom.tcz but I don't have any experience with tinycore linux so I don't know if I'll get far.
- I'm having sound issues with a few games. Reader Rabbit 2 has no sound or music, but it works fine on my normal desktop dosbox install. There's no setup.exe or configuration beyond the in-game sound settings as far as I can tell. I tried to compare the sblaster configs to see if that was the issue. The strange thing is that when I type config -get "sblaster type" it says that the type configuration doesn't exist. Even after I set it to sb16, it doesn't exist when I try to get it. I don't know if this is related to the sound problems or not. I am also missing background music in a few games where the sound is working (chex quest 2 (running without zdoom), powerslave, Elder Scrolls: Arena).
EDIT: Looking into it a bit more, it turns out I was using dosbox 0.63 on my PC, which is why the configs weren't behaving the same (e.g. "sblaster type" was updated to "sblaster sbtype" by 0.74). So that part makes sense at least. I downloaded 0.74 for my PC and the sound in Reader Rabbit 2 still works there though. By messing with the configs it looks like RR2 uses MIDI sound, but dosbox distro's MIDI configs are identical to my PC dosbox so I'm not sure why there's still no sound.
EDIT 2: I managed to fix the Reader Rabbit 2 issue. It seems it was trying to use MIDI sound, but MIDI wasn't working for some reason. If I change the midi mpu401 config to "none", RR2 uses sound blaster instead and works as intended.
Any help would be greatly appreciated!