First post, by tbcarey
I noticed tonight while messing around with the PCjr emulation in DOSBox 0.62 [despite the lack of graphics in most games!] that playback occurs at a pitch 33.3% lower than it should be.
I confirmed this by recording a sample of the PCjr emulation in Monkey Island and comparing it to a hardware PCjr soundcard recording of Monkey Island at the same point. I was able to match the two perfectly by raising the pitch 33.3% in Adobe Audition; obviously the tempo is not affected.
I was also able to reproduce this behavior in Loom and a similar comparison yielded identical results, so it is not related to Monkey Island specifically. Using PCjr emulation in ScummVM on both of the same games does not reproduce the same behavior, so it is also not related to Lucasarts' games/PCjr drivers.