Reply 1120 of 29178, by creepingnet
- Rank
- Oldbie
wrote:wrote:Worked on the game I'm creating some more last night, this time mostly drawing the "Rooms".
Very cool, creepingnet. Are you writing your own game engine? Or using one off-the-shelf?
I'm using an old copy of Adventure Game Studio in which the room editor runs in DOS. I'm keeping on vintage hardware and using vintage software to retain that "circa 1988-1993" feel to it. I may move over to Windows if I find that I'm stuck using 256 colors with 16-color sprites.
The tools I'm using total
AGS 0.99 (I think) - uses "ROOMEDIT.EXE" to edit the rooms, and still has the "Graphical Scripts" in it.
I'm using Notepad for WFWG311 and EDIT ("dosedit") for creating the walkthrough/puzzles/inventory lists, I use notepad for the smaller stuff
I'm using Graf-X II for DOS to create ALL of the graphics
I'm using Presto Arrange for Win31x and maybe Voyetra Sequencer Pro to create the soundtrack in MIDI
I'm also very familiar with these because I've been tinkering in them for over 15+ years. Especially Graf-X II, I even used that for website graphics and the like.
I've done a few short tidbits in AGS before that all worked really well, including a few working puzzles. But I've never actually worked a game to complete full-length game before though. Wish I had some of my earlier efforts still just to show off, but maybe I'll make a playable demo of this beforehand.
~The Creeping Network~
My Youtube Channel - https://www.youtube.com/creepingnet
Creepingnet's World - https://creepingnet.neocities.org/
The Creeping Network Repo - https://www.geocities.ws/creepingnet2019/