First post, by Stiletto
- Rank
- l33t++
My long-time question: Is it possible to "reverse" a wrapper?
Suppose that someone wrote a Glide - OpenGL wrapper. Open-source, then stopped work on it. Can it then be reversed to OpenGL-Glide?
Or a Glide-Direct3D to D3D-Glide? When does the ability to wrap a 3D API stop? If it's possible to do something in one API that doesn't have an equivalent function in the other, how do you work around that? And all other "wrapper reversing" related questions you may have the answers to.
I'm hoping Vlad might see this and pop in too, this is also related to our MSCDEX-ASPI/IOCTL discussion going on in email... and the MCI-DVD to DirectShow thread from a few days ago... hmmm... lotsa involvement in wrappers these days...
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen
Stiletto