keenmaster486 wrote on Today, 15:12:
Kahenraz wrote on Today, 02:11:
I just wanted to mention that the NeoMagic MagicGraph 128XD has both Windows 3.1 and Windows 98 drivers. Although it does use unfiltered upscaling, which can look pretty terrible. I'm not certain about actual DOS games support that makes it "bad".
In particular, it struggles when certain 2D platformers scroll. You can see it in the Keen games and to a lesser extent in Jazz Jackrabbit.
I noticed problems with my Thinkpad 240 (NeoMagic 128XD) in:
Keen 1 - 6 (jerky scrolling)
Dangerous Dave 1 - 2 (jerky scrolling)
Gods (status / score panel at bottom of screen is jerky when scrolling, but the main playfield/sprites are not)
Monster Bash 1 - 2 (like Gods; main playfield is smooth, but status bar is jerky)
Stormlord (jerky scrolling)
Zool (jerky scrolling)
Faery Tale Adventure (playfield scrolling is jerky, though sprites on the playfield move smoothly)
Albion (text windows in the game are offset to the right and partly off-screen)
Outside of those titles it performs very well.
One of the positives of the NeoMagic chip is that on most Thinkpads that use it, you have a hotkey combo to switch scaling on/off at will. Not all other early laptop chips have that option.
IMHO, I'd rate laptop VGA chips in this order:
Top tier
Nvidia (e.g. Geforce Go - but you can only find these on the *very* tail end of DOS-compatible laptops have that option)
ATI (from Rage LT and above - the start of proper interpolated full-screen scaling of all modes)
Middle tier
C&T 6555x (BIOS controlled scaling, good compatibility, and VEXP utility to do some fine tweaking of the scaling modes)
Neomagic (simply because of the ability to toggle scaling on/off while running; on most models)
Bottom tier
S3 (no / basic scaling options until very, very late chips were released)**
Trident ? Seems to be universally rated poor on laptops
** The datasheet for the S3 Virge (and onwards) does mention the ability to do bilinear filtered resolution scaling, but I have yet to see any evidence that anyone took advantage of this. It just looks like all other non-filtered scaling that all the other early VGA chips did. It does seem to have the potential to be better.
My collection database and technical wiki:
https://www.target-earth.net