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First post, by DosFreak

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https://www.techpowerup.com/332763/nvidias-32 … oftware-support
https://www.resetera.com/threads/rtx-50-serie … ds-etc.1111698/
https://list.fandom.com/wiki/List_of_games_wi … d_PhysX_support
https://www.pcgamingwiki.com/wiki/List_of_gam … rt_Nvidia_PhysX

Keep your <5000 series Nvidia GPUs handy folks. Guess best bet is to check your closets/online stores now for single to dual slot Nvidia cards supported by the current operating systems if you ever upgrade until/if the community comes up with a fix.
It annoys me again that I built that mini-itx system and then crap like this happens. With a Mid or Full ATX case just slap another card in there , only option is egpu. (When I upgrade my 4080 at some point)
Anyone care to do any benchmarks w/ physx on various Nvidia GPUs?
What is the minimum GPU needed for PhysX and what GPU is overkill just for Physx
For the minimum GPU are drivers still supported and if so when is EOL?

The days of 32-bit software support in NVIDIA's drivers are coming to an end, and with that, so does the support for the once iconic PhysX real-time physics engine. According to NVIDIA's engineers on GeForce forums, the lack of PhysX support has been quietly acknowledged, as NVIDIA's latest GeForce RTX 50 series of GPUs are phasing out support for 32-bit CUDA software, slowly transitioning the gaming world to the 64-bit software entirely. While older NVIDIA GPUs from the Maxwell through Ada generations will maintain 32-bit CUDA support, this update breaks backward compatibility for physics acceleration in legacy PC games on new GPUs. Users running these titles on RTX 50 series cards may need to rely on CPU-based PhysX processing, which could result in suboptimal performance compared to previous GPU generations.

The below appears to have games missing and needs to be verified:

Here is a comprehensive list of games that use 32-bit PhysX, which will be runnin slower if the latest GeForce RTX 50 series is […]
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Here is a comprehensive list of games that use 32-bit PhysX, which will be runnin slower if the latest GeForce RTX 50 series is used, nicely compiled by a Resetera forum user:

7554
Alice: Madness Returns
Armageddon Riders
Assassin's Creed IV: Black Flag
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
Blur
Borderlands 2
Continent of the Ninth (C9)
Crazy Machines 2
Cryostasis: Sleep of Reason
Darkest of Days
Dark Void
Deep Black
Depth Hunter
Gas Guzzlers: Combat Carnage
Hot Dance Party
Hot Dance Pary II
Hydrophobia: Prophecy
Juanxia 3
Mafia II
Mars: War Logs
Metro 2033
Metro: Last Light
Mirror's Edge
MStar
Monster Madness: Battle for Suburbia
Passion Leads Army
QQ Dance
QQ Dance 2
Rise of the Triad
Sacred 2: Fallen Angel
Sacred 2: Ice & Blood
Shattered Horizon
Star Trek ???
Star Trek DAC,
The Bureau: XCOM Declassified
The Secret World
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3
Warmonger: Operation Downtown Destruction

Last edited by DosFreak on 2025-02-20, 00:59. Edited 3 times in total.

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Reply 1 of 22, by TheMLGladiator

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DosFreak wrote on 2025-02-19, 23:28:

What is the minimum GPU needed for PhysX and what GPU is overkill just for Physx
For the minimum GPU are drivers still supported and if so when is EOL?

Funny you should ask this, I was just researching a similar question about a month ago. I wanted to find a low-power secondary GPU for PhysX since my primary is a Radeon. I managed to get my hands on a Quadro K620 for the low price of $0. The card is EOL, but has Windows 11 compliant WDDM 2.0 drivers. Anything older/slower probably won't work. Luckily, even this card managed to double my fps in Fluidmark (~20 fps to ~40 iirc, not great, but much better than CPU only).

Use Fluidmark for benchmarking Physx: https://www.ozone3d.net/benchmarks/physx-fluidmark/

Reply 2 of 22, by feda

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I was curious how bad the impact of CPU physx is going to be on a recent CPU and it's pretty bad, here's Arkham in comparison:
https://www.youtube.com/watch?v=mJGf0-tGaf4
And some games don't even allow full CPU physx apparently.

Reply 3 of 22, by Mondodimotori

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As far as I've understood, it's just been deprecated at a driver level.

Since this is the forum for making old stuff work on newer hardware/software, isn't there a way to force 32bit CUDA on newer 5000 series cards?
Maybe we can also finally get some kind of wrapper or translation layer that makes that thing work on non nVidia GPUs.

I never owned an high end nVidia GPU, and I currently run an RX5700 in my main rig, thus I never experienced Hardware Accelerated PhysX at more than a couple of frames per second.
Thankly it was never mandatory in games that supported it, so you could always revert to a lighter (and less impressive) software solution.

Reply 4 of 22, by Joseph_Joestar

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Digital Foundry covered this in a recent video.

They did a brief analysis using Arkham Asylum and it doesn't look good at all. That said, they did showcase a workaround where a compatible secondary card (e.g. an RTX 3060) can be used purely for Physx processing, while the main card renders the rest. But still, that's not an excuse for Nvidia dropping this for no good reason.

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Reply 5 of 22, by myne

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I'm a little curious why they didn't make a Cuda implementation (ie software) while they dropped the hardware.

I guess it wasn't used enough to justify

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Reply 6 of 22, by The Serpent Rider

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Putting a second card for PhysX is mostly impossible nowadays. Modern GPUs are already taking 3-4 slots and a lot of people shifted to Micro-ATX/ITX form factors. Also you can bet that current DLSS/DLAA will be just as useless somewhere after 10 years down the line.

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Reply 7 of 22, by SScorpio

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myne wrote on 2025-03-01, 18:06:

I'm a little curious why they didn't make a Cuda implementation (ie software) while they dropped the hardware.

I guess it wasn't used enough to justify

PhysX had a software version that ran along side the hardware accelerated. The issue is that high settings are too much for even the best CPUs. And some games only allow their extreme settings is hardware acceleration is enabled.

This is disappointing, but really no different from the killing off of hardware accelerated sound with the XP to Vista switch. That ended A3D, and while OpenAL extended it a bit, it was also the end of the road for EAX.

I don't see why a wrapper to use OpenCL instead couldn't be created, it's just until now there wasn't much point. If you wanted all the fancy effects you bought an Nvidia card. So there just wasn't a need.

Reply 8 of 22, by myne

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Yeah, I know about the CPU code. Which is why I'm surprised they didn't convert it to Cuda code. It's not likely to cost any noticeable performance

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Reply 9 of 22, by SScorpio

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myne wrote on 2025-03-01, 19:08:

Yeah, I know about the CPU code. Which is why I'm surprised they didn't convert it to Cuda code. It's not likely to cost any noticeable performance

PhysX's hardware accelerated mode has been using 32-bit CUDA from all the way back in 2008 when Nvidia acquired Ageia. Only Nvidia cards can run CUDA, so why would anyone convert anything?

Nvidia also had the SDK source available since 2015, with a switch to the 3-clause BSD license in 2018. A wrapper to OpenCL should be possible, and that would allow current, and future cards that also aren't Nvidia to be able to run. But as mentioned, there just wasn't a need for someone to develop anything before now.

https://github.com/NVIDIA-Omniverse/PhysX

Reply 10 of 22, by The Serpent Rider

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First Ageia and later Nvidia deliberately made CPU implementation slow as hell, running on 1 thread and pure x87.

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Reply 11 of 22, by Joseph_Joestar

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Gamers Nexus released a video comparing the GTX 580 against the RTX 5080.

Yeah, the 580 wins when PhysX is involved.

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Reply 12 of 22, by The Serpent Rider

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More reason for Windows 7 rig heh.

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Reply 13 of 22, by Mondodimotori

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The Serpent Rider wrote on Yesterday, 16:08:

More reason for Windows 7 rig heh.

I hadn't plans to build it for a few years... But now I'm gonna do it by the summer. The XP build is basically finished (the new GPU is on its way), and I can put some focus on the Win7 box.

There's an LGA 1150 system (with H81 chipset) in the closet in my office, it was of my boss. He alredy said that I can have it because, otherwise, it would end up in a landfill the second he wants to free up space in that closet.

And mind you, I never cared about PhysX for one main reason: I never owned a fast enough nVidia card to use it. A GT650m was never fast enough to run PhysX in games without them running at 10fps, and after that I only had Radeon GPUs that, just the same, would run those games at 10fps with PhysX enabled.
So I'm not doing it because I can't miss PhysX in those games. It's just that I have an hunch that those cards capable of running those PhysX games are gonna ramp up in prices in the near future, so I'm gonna play in advance.

I actually even have a 970 closeby, my younger brother has a PNY one, with a blower cooler. But he won't sell it even to me. It was his first dedicated GPU, and he ran it for almost 8 years, so he's sentimentally attached to it.
Meaning I'm alredy looking at GTX 10 and 16 series cards. I'll probably stay away from RTX cards for this build.

Reply 14 of 22, by agent_x007

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Minimum viable card for PhysX on RTX 50 is Maxwell 2.0/Pascal (for now), because there can't be two NV installed at the same time.
Windows 7 (64-bit), also only supports up to RTX 30 max, so - no problems there 😉

Reply 15 of 22, by shevalier

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on the one hand, anyone who uses a card lower than 4070ti for physx is a loser
on the other hand, gtx240/260 is more than enough
gtx275 physx edition

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Reply 16 of 22, by shevalier

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agent_x007 wrote on Yesterday, 17:03:

Minimum viable card for PhysX on RTX 50 is Maxwell 2.0/Pascal (for now), because there can't be two NV installed at the same time.

Yep
Card mast be minimal from support driver list

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Reply 17 of 22, by BEEN_Nath_58

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The GT 710 that I sold probably has a purpose now

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Reply 18 of 22, by shevalier

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BEEN_Nath_58 wrote on Yesterday, 19:16:

The GT 710 that I sold probably has a purpose now

The point is that different driver versions have the same file names.
Windows will not be able to install two drivers of different versions, they will conflict.

Therefore, for owners of 5xxx series video cards, only the 572 driver is suitable.
Its minimum supported family is 7xx

Supported Products
GeForce 700 Series
GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745

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Reply 19 of 22, by myne

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Pretty sure windows deals with different drivers for different cards fine if you manually set it

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