Played some more Thief (2014). So far, this game has been surprisingly decent on its own merits. If you accept it as a standalone stealth game which uses some minor elements from the Thief series, and you aren't looking for a sequel or a faithful remake, it will probably do fine. That said, I'm only a few chapters in, so take these comments with a grain of salt.
Between missions, you're free to roam the city, just like in Thief 3. During this time, you can restock your supplies, purchase useful items and upgrade some of your equipment. You can also donate gold to get more Focus points, which serve to level up Garrett's abilities. Optionally, you can accept some minor side quests, which usually means breaking into someone's home and stealing a valuable item, like a rare picture or a golden watch. For this, you may also need to purchase some specialized tools, such as a proprietary wrench which can open ventilation shafts, or a razor blade which can cut pictures out of their frames. Additionally, Garrett's hideout is in the clocktower building, and he keeps all of the unique items that you steal on display there.
Gameplay wise, I like some of the new mechanics. For example, guards can now re-light extinguished torches, and they react to the noise that caged birds or dogs make when you approach them. Also, Garrett can do some cool new things, such as examining a picture frame or a bookcase for concealed switches. You get some nice tactile feedback from these actions when using a controller with rumble support. Usually, the purpose of the switches is to reveal a hidden safe or a secret passage.
Now for some minor annoyances. This game doesn't have a dedicated jump button/key, because jumping is now a contextual action. Meaning, if there's an on-screen prompt for jumping, then you can do it, otherwise no. Same thing with mantling. Similarly, rope arrows can only be fired at designated spots, and not on any wooden surface as in the past games. All of this makes the game world feel more scripted and less interactive. As a consequence, avoiding guard patrols while traversing the city feels tedious, due to Garrett's more limited move set.
Anyway, the mission I just completed started off as a brothel infiltration (yeah, they copied Dishonored here). I should note that there's some mild nudity and sexual content on this level. The game also uses profanity at times, and it seems to be "M" rated for those reasons. However, that mission unexpectedly turned into a Tomb Raider style trek through ancient ruins, with some annoying stair puzzles. Lots of backtracking too, which wasn't so great. I'm not super impressed by the story so far, but it seems serviceable at least. We'll see how things go.