Reply 20 of 79, by Jasin Natael
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gerry wrote on 2025-01-30, 16:58:Unreal launched a few months before half life i think, at the time most FPS games were like doom, duke3d or quake and quake 2. […]
Unreal launched a few months before half life i think, at the time most FPS games were like doom, duke3d or quake and quake 2.
I think it got such good reviews because a) it really looked good at the time and b) that first 30 mins is exceptional design - the escape from the ship, scripted events and the opening up of the outside world
Early reviewers were probably wowed by that and perhaps didn't put in hours and multiple playthroughs
I was also impressed, and i didn't play it at launch- but i carried on playing it and sure enough it started to become a bit of a slog and 'ok/good', not really living up to its first sequence.
Half Life, by comparison, not only had the wonderful opening 30 mins but stayed excellent (mostly) throughout
Unreal had its moment in the sun, the maps with bots were great though - and UT99 remains wonderful
I think that this is likely the case.
And if you were to judge Half Life and Unreal purely on looks alone it would be very easy to assume that there was an entire generation between the two.
To be clear I'm not saying that Unreal was the better game (though I do prefer it personally) but it genuinely looked like to came out a few years later. It was a big deal.