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Which games are better on a Macintosh?

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Reply 280 of 283, by sndwv

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Why? TV runs in higher resolution than on DOS

Reply 282 of 283, by sndwv

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Ah ok, if we include source ports and remasters then yes

Reply 283 of 283, by BaronSFel001

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Loving this, to the point I wish I had noticed it sooner. I never had a Mac (still technically do not, only because I have neither room nor budget for additional hardware at this time), but LucasArts is among my top favorite gaming companies and there was a sort of golden age in the early- to mid-90s they strongly supported the platform with enhanced ports. Prior games had higher resolution graphics with rougher sound; it was Indiana Jones and the Fate of Atlantis, the debut of epx (https://aarongiles.com/dreamm/docs/v30/#running-scaling, today still operating as AdvMAME2x), kicking off this era which ran through 1997 with the Mac port of TIE Fighter having the redrawn concourse later featured in the Windows 95 re-release.

LucasArts was a company who knew how to tailor games specifically for a platform, making their Macintosh titles worth collecting alongside the original DOS versions. MicroProse, my other favorite, was weaker when it came to Macintosh though there were some enhanced Mac ports that never made it over to Windows (Command HQ, F-117A, Master of Orion). I also bring this up because it is another point of computing history I find fascinating: games that debuted enhancements for Macintosh, then carried those enhancements back to PC when Windows had matured to the point of being able to offer the same capabilities as Mac (plus more). Sierra, or at least Dynamix, did this quite a bit with their more casual-friendly games such as the Incredible Machine and Ultra Pinball franchises; IIRC the original retail CDs were even mixed-mode, carrying both the Macintosh and Windows 3.x versions since core assets were identical.

While on the subject of Sierra, and to address what was mentioned before about relative MIDI capabilities, has someone considered Thexder since its Macintosh port exclusively supports MT-32? I am not qualified to judge whether the DirectX or QuickTime interpretation of the Roland Sound Canvas libraries is better, but I know enough to tell that point as moot when software defaults can be overridden by connecting a real MIDI unit. Things are simpler before that time: higher resolution in 16 colors (or 2) is one thing, but native support for digital sound at a time when DOS releases supported only PC speaker or Tandy square waves is another.

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