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dgVodooo 2.8.x and related WIP versions

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Reply 140 of 150, by sc3n31t477

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hey i have a question, i have an old laptop that has onboard integrated graphics, intel GMA 950, https://www.notebookcheck.net/Intel-Graphics- … 950.2177.0.html

dgvoodoo doesn't work on it, neither do other wrappers like nglide, i was wondering would it be possible to add support for it?

onboard graphics chips are slow and outdated yes, but 3d programs still can run on it, not to mention older games prior to the release of the onboard chip still run some what decent, particularly win 95 games

i figured i come here and ask the developer directly, even though it's very old it could prove useful to some people who still own old tech, not to mention expanding the compatibility of the current program

Reply 141 of 150, by lowenz

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Minimum (and already very low) requirements are D3D10 class GPUs with D3D11 software backend.....

Back in the days it was me (damn! 10 years already), who requested D3D10 over initial 10.1 to get dgVoodoo2 running on a geforce 9600M.

Reply 142 of 150, by Dege

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sc3n31t477 wrote on 2024-12-29, 00:36:
hey i have a question, i have an old laptop that has onboard integrated graphics, intel GMA 950, https://www.notebookcheck.net/I […]
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hey i have a question, i have an old laptop that has onboard integrated graphics, intel GMA 950, https://www.notebookcheck.net/Intel-Graphics- … 950.2177.0.html

dgvoodoo doesn't work on it, neither do other wrappers like nglide, i was wondering would it be possible to add support for it?

onboard graphics chips are slow and outdated yes, but 3d programs still can run on it, not to mention older games prior to the release of the onboard chip still run some what decent, particularly win 95 games

i figured i come here and ask the developer directly, even though it's very old it could prove useful to some people who still own old tech, not to mention expanding the compatibility of the current program

No, unfortunately it's not possible. That chip is DX9 level, with only shader model 2.0 as maximum, very outdated.
dgVoodoo needs DX10 with shader model 4.0 as minimum, but honestly I don't know how it performs on an early DX10 GPU, probably not very well, even with those. (Altough I did a lot of shader and other optimizations since I introduced supporting FL10.0.)

Reply 143 of 150, by BEEN_Nath_58

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BEEN_Nath_58 wrote on 2024-12-12, 08:49:
Far Cry 1 has a bug in the base version which makes the scene empty: Far Cry (2004): Foggy level […]
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Far Cry 1 has a bug in the base version which makes the scene empty:
Far Cry (2004): Foggy level

This is an old bug, it's resolvable with the newer 1.4 patch but that introduces a buggy AI

Would you be able to fix this issue if possible?

@Dege what do you say about this?

previously known as Discrete_BOB_058

Reply 144 of 150, by Dege

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BEEN_Nath_58 wrote on 2024-12-30, 11:28:
BEEN_Nath_58 wrote on 2024-12-12, 08:49:
Far Cry 1 has a bug in the base version which makes the scene empty: Far Cry (2004): Foggy level […]
Show full quote

Far Cry 1 has a bug in the base version which makes the scene empty:
Far Cry (2004): Foggy level

This is an old bug, it's resolvable with the newer 1.4 patch but that introduces a buggy AI

Would you be able to fix this issue if possible?

@Dege what do you say about this?

I already had a look into it but had no idea. I don't know how it is supposed to work... Did it ever, on whatever hardware? IIRC I had this fog bug back in 2004, on WinXP(?).

Reply 145 of 150, by Dege

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I release a little fix for 2.84:

=========================
2.84.1:
=========================

- Fixing a minor bug in the new shader code translator
- Fixing a bug in a frontend optimization (Insane 2)
- Fixing the handling pf BC5 textures in the backends (Timeshift)
- Fixing a screenmode switching problem (Planet of the Apes)

http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_84_1.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_84_1_dbg.zip

Reply 146 of 150, by BEEN_Nath_58

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Dege wrote on 2024-12-31, 15:07:
BEEN_Nath_58 wrote on 2024-12-30, 11:28:
BEEN_Nath_58 wrote on 2024-12-12, 08:49:
Far Cry 1 has a bug in the base version which makes the scene empty: Far Cry (2004): Foggy level […]
Show full quote

Far Cry 1 has a bug in the base version which makes the scene empty:
Far Cry (2004): Foggy level

This is an old bug, it's resolvable with the newer 1.4 patch but that introduces a buggy AI

Would you be able to fix this issue if possible?

@Dege what do you say about this?

I already had a look into it but had no idea. I don't know how it is supposed to work... Did it ever, on whatever hardware? IIRC I had this fog bug back in 2004, on WinXP(?).

It worked on the GeForce 8 series at least to my memory. I also tested it on XP to ascertain if its an OS issue, but it still refuses to display on a Nvidia 700 series.
Thanks for trying

previously known as Discrete_BOB_058

Reply 148 of 150, by Sevirman

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Hey Dege, please check email for 30.12. (I can't PM here).

Reply 149 of 150, by Arkblade

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Dege wrote on 2024-12-21, 13:17:
Arkblade wrote on 2024-12-20, 23:41:

Since WIP96.1, Aritificial Academy 2 has been experiencing drawing problems. The white eyes of characters seem to be transparent.

Could you give me a screenshot? I can't see any difference between eyes with WIP96.2 and 2.83.2.

Screenshot. All the white eyes that should be there are transparent.

Reply 150 of 150, by Arkblade

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As a side note, in the face tab of the character maker, try selecting something other than the default seven (from the drop-down list).
This problem does not seem to occur with the default 7 faces.

I have also confirmed that the problem also occurs in 2.84.1.