^Thanks for the links! 😃
MrFlibble wrote on 2024-11-10, 10:48:
To be very honest, while I appreciate the modern efforts to create new DOS games, I think it is unrealistic to expect that there will be many projects that will both aim to recreate the look & feel of the DOS era and actually target the DOS platform.
I understand. I'm not asking for remakes of, say, Jazz Jackrabbit also.
What I do rather miss a bit is the 486 DOS era, in which all sorts of genres were around.
Games of that era had very different looks, from Jill of Jungle to Whacky Wheels and beyond.
Their most common thing was the use of mode 13h and 256c graphics, maybe.
And from what I've learnt in the past recent years, some of these games were even multi-platform.
Those advertisement games, for example, had been released simultanously on PC and Amiga at the time (with their graphics being down-converted to 32c).
One game (?) had been compiled using a Pascal language on Amiga. Not sure what the PC version had used. Turbo Pascal?
Anyway, this makes me wonder why there's seemingly no new development in that area.
I can understand that DOS is seen as unspectacular these days, but aren’t there any Amiga fans anymore, either? 😟
How comes that C64 or ZX Spectrum still have new games like the way they've used to have?
Porting games to DOS/VGA must be more straightforward, I suppose, because you have an HDD and a filesystem to work with.
The only rational explanation that comes to mind is that people simply don't care.
And that's the point I fail to understand. Because Linux is even more boring and unnecessary, but has a cult following. There are even x86 Linux builds at itch.io!
From a purely rational point of view, though, there shouldn't be any games for it, at all.
Because it's just as pointless and as much of a niche platform as DOS here, if not more.
Wine and Cedega can run Win32 games on Linux just fine, so any native ports are superflous. Especially if they're x86 only.
Edit: What I think is special about DOS platform is that is an ancestor of today's leading PC platform.
Retro programming for DOS platform doesn't necessarily involve emulation, as it is the case with the other retro platforms (Amiga, C64, Acorn).
A virtual machine can create an sufficient faithful environment to let DOS games run, with the actual binary code being processed natively by the host processor.
This allows for very complex, very demanding games. Some that might use things like SSE and AVX.
Edit: And that's what I find fascinating, the low-level approach.
On DOS, programs are technically free to do anything.
It would be possible to compile executables that take advantage of modern features, too.
Edit: What I've also found fascinating was the virtual reality phase of the DOS era.
In the mid 90s, in the 486DX and Pentium days, there had been experiments with 3D graphics using VR helmets and shutter glasses (ex. VFX-1, Cybermaxx and i-glasses).
Edit: VR ads from 90s. https://www.youtube.com/watch?v=y44pPRydc5s
https://www.youtube.com/watch?v=dji9YiPZ4AM
So if the "Monkey Island era" has become boring these days to coders, why hasn’t Virtual Reality retro development catched on?
I mean, there had been high-level standard APIs like LCDBIOS. Why aren’t there wrappers to modern VR APIs being written?
Or how about patched versions of DOSBox that support LCDBIOS emulation? For use with Occulus Rift?
It's things like this that puzzles me. Were have all those energetic people of the past have gone? 🤷♂️
They can't be dead or retired yet, if they were 20 something in the 90s!? 😥
Why must have become everything so boring, so unsopthisticated these days? 😟
Back in the 90s everything seemed possible eventually, even though technology was humbler than it's now.
Edit: Please don't get me wrong, this isn't meant as a rant or complaint.
It's just that I don’t understand people anymore, despite I really want to. 😟
For example, I have a hard time understanding why people (incl. my former school mates) love shooters these days so much, despite there being so fascinating/exciting things such as interactive fiction, chess and books*!
I try to analyze the situation, also from a psychological point of view, but the results are always pretty vague.
(*and radio plays! When I was little I've used to listen to audio books on my cassette walkman with headphones on! Among of them stories by Enid Blyton.
This was so much more exciting than watching TV. Choose-your-own-adventure books were amazing, too!)
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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