I do sort of have a soft spot for the 16-Bit era which took place in early to mid-90s (roughly).
Super Nintendo, Sega Genesis/MegaDrive, Windows 3.1, OS/2, 486 PCs, fractals, 2D graphics (sprite art), early multimedia (CD-i, Video CD, Photo CD).
That was a time that was very experimental. Early Virtual Reality (VR) with cyber helmets (VFX-1) and 3D glasses. Cyberspace. POV Ray.
Windows 95 was sort of a transitional phase, I think. 16-Bit hard and software had been modified to work in a 32-Bit world.
A lot of Windows 3.1 stuff could utilize extended features of Windows 95, while remaining compatible to Windows 3.1x (WinG API etc).
The 90s humor was still there when Windows 95 RTM was around (1995/1996). World was pre-DirectX, still, pretty much.
Experimental graphics hardware like Nvidia NV1 brought fresh concepts.
The internet was here to stay, but classic online services and BBSes were still around, too.
Then the late 90s came and started to look pale, I think. Everything had to be 3D rendered and seemed loveless to me.
It was as if hand-drawn animation had been replaced by bad CGI.
The previous years looked like a distant dream, somehow. I felt depressed.
The Playstation and the N64 and their game libraries sealed the coffin to me.
That wasn't my world anymore. Shooters and sports games everywhere, or so it felt. No more carefree, inoccent fun.
To give an impression, the Super Nintendo and Genesis platforms had felt pretty much like Amiga platform with its 2D games.
I think my feelings about the situation were same as the feelings of the Amiga people when they realized the "party was over".
Then followed popular games like Tomb Raider, Unreal Turnament and Counterstrike. And Warcraft.
- I do admit I didn't completely follow the development at the time anymore.
Windows 98SE.. The OS with the tomb stone GUI. I think I do associate Windows 98SE with the turn of the millenium.
Visiting strange websites with HTML/frames/animated GIFs with Internet Exlorer 5.x, ICQ5,
experimental 3D multimedia things like Chronicles of Jaruu Tenk or Fin Fin (from 1996 actually),
Visual Basic 6, weird desktop games like Moorhuhn (aka Crazy Chicken) and Sven Bømwøllen..
Windows XP then raised my hope again. In early 2000s, indie games and sites such as Caiman.us were around.
There was a revival in colourful 2D graphics, with people making skins/themes for OSes and Winamp.
The Windows XP GUI (Luna) was very Teletubby like, I admit. But it had to in order to compete with Mac OS X's Aqua GUI.
The candy bar theme was popular on both sides, thus.
Vista. When Vista was Release Candidate (RC) phase, I was very excited.
I've even bought myself a GF5200 for Aero Glass. The polished, transparent GUI was very sci-fi like and optimistic.
Unfortunately, Vista had adoption problems when released and got a bad reputation.
I also didn't like the deeply integrated DRM and all the restrictions it imposed to multimedia.
It didn't help that my beloved XP software not seldomly had glitches on Vista.
Windows 7. It was okay, but the GUI was ugly in comparison to Vista.
The gap to XP's GUI had been becoming even bigger, too. The ribbon interface was ugly, I think.
Edit: I didn't mean to sound unfair against the late 90s and 3D age. I rather just wrote down how I felt at the time.
Years later I had learnt that PS1 and N64 had some lesser known gems, as well. Klonoa, Puchi Carat (PS1), Kirby 64, Mischief Makers (N64) etc. Just to name a few.
That's when I had come to terms with these platforms. I'm still struggling with FPS genre, though. I can't aim on people, no matter if real or virtual.
I also do have a bit of nostalgia for Windows 98SE, even. Mainly because of Visual Basic 6 and tinkering with electronics (vero boards, AVR Studio 4, LPT/COM ports, PIC16C84 MCUs).
Windows 9x allowed direct hardware access to i/o ports, which was nice for LPT port experiments. NT requires use of PortTalk driver to make it possible or applications using port.dll.
Things like game backup devices once relied on LPT port for PC-Link, too, and worked best on DOS or DOS-based Windows.: Super MagiCom, Super Magic Drive, XChanger, GB SmartDrive, e-merger etc.
Which in turn leads me to the young emulation scene of the day. The 90s and early 2000s started many of today's popular emulation projects..
Edit: I've forgot to mention something else. I had a few positive memories of late 90s/early 90s when buying shareware CDs ("shovelware CDs").
Places like Vobis or Saturn had sold shareware/freeware CDs and cheap re-releases of classics at the time, as well.
If memory serves, they had these jewel cases and DVD cases with 90s games at the "Software Pyramide",
which was a card board stand in pyramid shape that both was full of shareware CDs and "green pepper" line of re-releases.
Also popular in the region I was living were the various shareware CDs made by ARI and CDV Software.
They had contained the latest DOS and Windows 3.x/95 and NT games and applications at the time.
Plus MOD files and pictures. Always felt a bit like a Wundertüte (surprise bag). 😁
To me, this little oddity was important, because it was a continuation of the early-mid 90s to some sort. It gave me something to hold on to.
It was re-assuring that things like Commander Keen IV, Jazz Jackrabbit and other classic games were still being played by new players.
All in all, it was a bit like taking a break from the internet for a while. Just like using a pager instead of a cell phone from time to time (I owned a pager for Scall service).
I had bought such CDs in early 2000s from time to time for a about 5€, I think (in the 90s, I had paid 20DM on average).
- Just like I used to buy comics at a little kiosk. You know, such as Yps magazine, LTB books (aka Donald Duck pocket books) and various PC mags.
Edit: Last but not least, I remember watching then-new sci-fi shows like FarScape, Lexx – The Dark Zone, Andromeda and Enterprise.
And a weird series called Earth: Final Conflict. Which wasn't bad, actually. Just.. Strange?! But anyhow, that's how I had felt about Babylon 5, too, at one point. 😅