So I've been injecting Mechwarrior 5 directly into my veins.
I commented before how much was added, but even then I was barely scraping the surface. The other mercenary companies that can drop to assist or oppose you are connected to this whole intelligence gathering metagame with the Bounty Hunter, a rather mysterious figure from Battletech lore. It makes things interesting when you are about to wrap up a mission, and suddenly the music plays and the mercs send a transmission that they are about to pound you into next week. They haven't been a legitimate challenge for me thus far, but they definitely spice up a mission. Especially when your evac point changes because of them.
There are way more events, side quest, and small story missions than I remember. But I also have all the DLC so that probably helps. A part of me wonders if all the different meta-progression schemes they've grafted onto the game might result in it being too easy past a certain point when you've min-maxed a bunch of them. I guess I'll find out when I get there. It also marginally cheapens the skill level? Like in every other Mechwarrior game you just had to get good. In this one you can slowly grind up some buffs like pilot skills, mech upgrades, or higher quality versions of equipment.
You can punch now! I don't know how it took me that long to notice, melee is listed in your weapon loadout, but I guess old habits die hard. I wasn't punching much until I dabbled with a Dervish with maxed out SRMs, and it's just a blast to run up to some enemy at full speed, obliterate his back armor with about 20 missiles, and then punch a hole clean through his chest. Melee has always been a thing present in the Battletech rules but lacking from Mechwarrior, and it's surprisingly fun.
I'm just continually impressed by the degree to which this game has redeemed itself. I don't think it's very often a game undergoes the long, hard work it takes to turn itself around. I can only really think of a few off the top of my head, most notably No Man's Sky and to a lesser degree Diablo 3. I know with Mechwarrior 5 I see a lot of common sentiment that it's the modders that "fixed" the game, but I'm playing with very minimal mods, Better Spawns and a UI Fix for 32:9, and it's incredible.
Win95/DOS 7.1 - P233 MMX (@2.5 x 100 FSB), Diamond Viper V330 AGP, SB16 CT2800
Win98 - K6-2+ 500, GF2 MX, SB AWE 64 CT4500, SBLive CT4780
Win98 - Pentium III 1000, GF2 GTS, SBLive CT4760
WinXP - Athlon 64 3200+, GF 7800 GS, Audigy 2 ZS