Reply 1000 of 1157, by x73rmin8r
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keropi wrote on 2024-08-03, 13:47:GUS PnP can work under windows as a midi synth without any ram installed - because there is an onboard 1mb rom and it is used as […]
x73rmin8r wrote on 2024-08-02, 21:54:I'm sure this is a stupid question, but I would appreciate a sanity check. I'm pretty sure I've got everything set up correctly […]
I'm sure this is a stupid question, but I would appreciate a sanity check. I'm pretty sure I've got everything set up correctly in Win98. I won't know if the ultrasound is working in games until I get the RAM stick, but I can get it to play canyon.mid in WMP by selecting it as the MIDI device in Multimedia settings.
How do I get the sound blaster part to use the OPL instead of the crystal in DOS games within Windows? In DOS you can edit the orphinit config file to pick between the crystal and the OPL. I'm pretty sure it's defaulting to the crystal FM when you use P220 I5 D1 because the torpedoes sound wrong in the floppy Trek 25th Anniversary (supposed to sound like a smooth hiss). The OPL is at port 388 in the device manager, if the game doesn't let you chose that port in setup can you not use the OPL in Windows?
Am I over/under thinking this?
Also I would appreciate a link explaining like I'm 5 how to set up config.sys/autoexec.bat for Win98 MS-DOS Mode for games. I've got my head around it for pure DOS, but I've never had to do it in Win98, and the autoexec.bat file I have only has 3 lines from sound card driver installations and the config.sys file is just a blank file.
GUS PnP can work under windows as a midi synth without any ram installed - because there is an onboard 1mb rom and it is used as a sound bank. Once ram is installed you can use the gravis control panel to load different banks and experiment with.
Under windows midi properties you get to chose whether windows will use the Yamaha or the Crystal OPL - with dos-games-in-win9x you will always get the yamaha opl if the game access it at port $388 - if a game wants to access the opl using the SB port then the crystal driver (that we cannot alter) will just use the crystal opl. There is no workaround for this other than running the offending game under pure DOS.
There is no need for any dos-drivers-under-win9x : all you need is the SET BLASTER variable and perhaps CWDMIX to adjust volumes in a dos-window if needed. Please do not run orphinit under a windows environment.
Got it, thanks!