VOGONS


Reply 20 of 22, by stgiga

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Spikey wrote on 2022-08-15, 04:33:

"MT32 that can be toggled between the MT32 and D10 patches"
The D-110 and MT-32 are the same thing, with different PCM order and MT-32 always hard resets when powered off/on. Do you mean MT-32 patches as in the default MT-32 patches, or any custom MT-32 sound set?

I don't believe you'll be able to do any of the mods you mention, BTW.

The defaults, basically a ROM chip toggle.

I'm Nonbinary and neurodivergent.
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Reply 21 of 22, by artc0re

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How is it still going? Is progress being made on it? The truth is that I have a d-110 that I don't use and I'm really looking forward to this mod.

Please keep us informed with any news.

allenkim wrote on 2021-03-27, 16:54:
Hi? […]
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Hi?

it's another way to find MT-32
It's MTD-32.

*** New Board for D-110 , It can update PCM & TONE Flash Memory without ROM Writer via USB.
***Possible to share your LA32 PCM & TONE to friend
*** installed 2X bigger Flash for special space , simple change orignal D-110 , MT-32 and your Patch.

MT-32 is one of the most of rare item in the retro world, if you are crazy man for dos game and other retro games.
But MT-32 is very expensive and difficult to buy on the market.

How to give good expierence and remember your memories?

a few month ago , I thought It can be possible to make MT-32 sound on the Roland D-110 because it has the same Platform works with LA32 .
realized I've got big trust and Other guys already post big information about MT-32
it is a little bit difference btw MT-32 and D-110 , Only expand PCM Sample ROM , Tone Binary Space and correct connection between LA32 and PCM54HP.

first find correct map of PCM and TONE map , We can easily find good way with Munt MT-32 emulator's Open-source Code.
and it is required to find and analysis D-110 tone map and PCM data , built-up D110's map and after we can do implant
MT-32 tone param and PCM data into the D-110 with relocated address.

I did not spend big time to make D-110's map , attemp to find a bit of diamond in the 128Kbytes tone data.
half of ROM fill in ROM-Play data which is modified Midi format data with Rhythm parameters.
finally make all map for D-110 tone ROM parameters and relocated Tone parameter in side of D-110 Tone ROM.
D-110 has separated Mask ROM for TONE parameters and it required some hardware rework(rewiriring) to
replace EEPROM ( OE , CS , A16 ) and open the hole to inject MT-32's tone parameter safely.

we don't hang out outside thesedays , digging more and more in home...

Succeeded to port MT-32 sound into the D-110 with modified PCM and Tone.

compare MT-32 and D-110's SysExclusive Message , most of games transfer own tones at starting time.
firstly prevent this problem we have to convert some sysex messages at runtime.

easily figure out this problem with adding a small mcu board (like bluepill )to exchange sysex vlaues at the run-time.
;protect D-110 has high limit key parameter , in case of MT32 it is dummy data.

I've attated some pictures not include my modified D110 tone ROM binary , it has some legal issue to release it.

explain in side of MTD-32 :
https://www.youtube.com/watch?v=oYQ9bSqYwZE
https://www.youtube.com/watch?v=Q3JpDP8Fgpc

Reply 22 of 22, by Spikey

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How is it still going? Is progress being made on it? The truth is that I have a d-110 that I don't use and I'm really looking forward to this mod.

Please keep us informed with any news.

Hopefully you know, but if not - the first Sierra MIDI games, from KQ4 (1988) to KQ5 (1990), can all be played with the D-110. This project would almost surely be dead, though, which is a shame - I wanted to see it come to fruition as well.