FB3Network wrote on 2024-03-22, 02:35:
Starsky and Hutch is yet another problematic Windows game. On Windows 10, there is a bug that makes the game unplayable. Whenever you get to the construction zone in Season 1 Episode 3 "Bay City Heatwave", the game will crash and will throw up a Microsoft Visual C++ Runtime Error with the code R6025 and the name "pure virtual function call". Not only is this error incredibly vague and unhelpful due to the lack of information in the dialogue box and the incredibly vague terminology for it, but I have also found no working solutions for this. People said that the game crashes at this part because of the framerate being over 60 FPS and that you would have to cap the maximum frame rate to 60 FPS. And guess what? I have tried that, it hasn't worked. I have even used many tools to cap the game's frame rate to at LEAST 60, and every single time I have gotten the exact same error message whenever I got to the construction zone. I have followed all of the 'advice' that was given, and it either did nothing to stop the runtime error, or made some parts of the game run poorly. I literally have exhausted all of my efforts trying to get this dang game to work. I have wasted all day trying to get this working, and nothing I have done has fixed the issue. I even ran the game in compatability mode for Windows XP, and the issue persisted. I literally don't even wanna try to get this working anymore, I officially give up.
This issue, even with the patch installed, makes the entire rest of the game unplayable, and it has been literally impossible for me to get the game working past the problem area.
Oh yeah! The infamous R6025 runtime error thingy....
IIRC (as confirmed by good old Microsoft and every independent source available), that one is caused when certain softwares crash rather unexpectedly to a wrongfully cast pointer into an abstract "base" class. It could also mean that there's a problem with either missing or corrupted files pertaining to said software(s), including some games.
I can still remember trying ro run *NASCAR Racing 2003 Season* (Papyrus/Sierra, 2003) in its vanilla (original/unpatched) form on my potato PC. What a major headache it was!
In your case, it appears to be an unfortunate compatibility error pertaining to the game's graphics engine where it crashes over to the desktop if your monitor's framerate is faster than the originally intended one. -It apparently runs on the the same engine used in *Grand Theft Auto: Vice City* right there.-
(I've read somewhere that said game's CDs could be obtained for free inside the boxes of certain cereal brands a long time ago. #PleaseConfirm)
According to the PCGW's entry for S&H, your best bet is to set either your OS or monitor's refresh rate down to 60 Hz and implement a DX9 converter plugin such as D3D8to9, which can also help sort any vsync issues if ran on newer versions of Windows.
I'll keep you posted on them results on this subject. #StayTuned