Reply 40 of 342, by RetroGamer4Ever
The Serpent Rider wrote on 2023-07-12, 14:42:RetroGamer4Ever wrote on 2023-07-12, 13:56:On the gaming audio side of things, the state of it all is pretty sad in Windows 10 and 11. Hardware-accelerated audio is available again and can be used, but there is no interest in doing so from Creative Labs or RealTek. AMD and Nvidia GPUs both have powerful DSP audio hardware that can be used for Aureal 3D/Sensaura/EAX/3D Audio-type effects and bring great audio to games, but nobody is interested in using it and Intel seems to have no interest in gaming audio, though their GPUs do have the hardware and software capabilities to utilize existing OpenCL audio stuff that has been around for some time.
Why would they? Windows environment had software sound only mentality for years. And game developers are not keen to jump into optional proprietary bandwagons with ASICs (AMD TrueAudio, etc), unless sponsored for that (Thief remake).
They don't have to deal with anything proprietary since Microsoft already has such capabilities baked into XAudio2/X3DAudio, as part of the Windows/Xbox gaming ecosystem. My point is that there are options for devs and gamers and nobody is using them.