VirtuaIceMan wrote on 2022-03-29, 15:50:
I'll be looking to capture footage from PowerVR M3D and Nvidia NV1 games at some point in the future. Would a solution like this have merit?
https://www.youtube.com/watch?v=xtvFtoIXaDc
I should add that I'm running the games on Pentium4 3.2GHz Extreme Edition via Windows 98SE, I'm not sure if the few Win98SE capture apps might be a better option, given P4 is pretty quick? There's some discussion of things like HyperCam and CamStudio (and more) over here: https://msfn.org/board/topic/178494-video-cap … for-windows-98/ but again, would it be better to do VGA capture route instead?
If you limit yourself to 640x480, you "might" get away with capturing directly on the machine being used but, even then, either gameplay performance, or capture is likely to be affected unacceptably .
Also, Windows 98 SE has a 4GB file size limit due to FAT32, so any capture application would either need to be able to split capture to multiple files, have you record very short segments or record highly compressed video.
The latter would imply using either a high compression setting (lower quality). Most newer and higher quality compression codecs would likely be out of the question for a Pentium 4 .
In other words, I recommend using a newer machine for video capture purposes in conjunction with a VGA capture card .
P.S. "Pretty quick" and "Pentium 4" used in the same sentence made me smile . No offence meant. For standard definition video capture using a software only real-time compression codec, a Pentium 4 was fine, but I wouldn't want to try to do that while the PC was busy doing something else as well .