VOGONS


Max Payne with dgVoodoo

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First post, by FulValBot

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Max Payne 1 is not using dgVoodoo2 in the first intro when launch the game

Reply 1 of 6, by lowenz

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FulValBot wrote on 2022-02-22, 10:11:

Max Payne 1 is not using dgVoodoo2 in the first intro when launch the game

For Max Payne 1/2 just use the widescreen mod by ThirteenAG and enable the integrated d3d8to9 wrapper.
It's the best solution by far.
Remember to use indirectsound for the audio.

Reply 2 of 6, by FulValBot

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The first intro use dx7, not dx8

Reply 4 of 6, by Dege

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The first intro video is played by DirectShow through DirectDraw.
dgVoodoo cannot hook into DDraw there because there is a compatibility entry for the game in the Windows system database which forces the system ddraw.dll to be loaded when the executable starts.

If you disable the entry for MaxPayne.exe then the video is played through dgVoodoo (altough you need at least WIP85.1 because I had to make improvements in the DShow hook layer) but I don't know what other problems this can cause in return.
So, I don't recommend disabling the entry, after all the video is played without glitches and problems, so no dgVoodoo is needed for that.

lowenz wrote on 2022-02-22, 10:57:
For Max Payne 1/2 just use the widescreen mod by ThirteenAG and enable the integrated d3d8to9 wrapper. It's the best solution by […]
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FulValBot wrote on 2022-02-22, 10:11:

Max Payne 1 is not using dgVoodoo2 in the first intro when launch the game

For Max Payne 1/2 just use the widescreen mod by ThirteenAG and enable the integrated d3d8to9 wrapper.
It's the best solution by far.
Remember to use indirectsound for the audio.

Btw, why? Because of the widescreen patch?

Reply 5 of 6, by lowenz

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Yes, it's all integrated for who just wants to play it.

Reply 6 of 6, by FulValBot

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I don't use 16:9 aspect ratio with this game, i will use 1920x1440 resolution (scaled from 640x480)