VOGONS


First post, by cambalinho

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i can use the VMDSound, just using 'dosdrv' command... then i can execute the game...
using DOOM game, seems that the VMDSound uses to much memory or CPU, how can i fix these problem?
when i open the door, on DOOM, the game get slow... what can advice me? do i need use another command\arguments?

Reply 2 of 11, by cambalinho

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CPU: Intel Pentium M 730 with 1.6 GHz
RAM: 512MB's
ATI Mobility Radeon X600 with 64VRAM
with Windows XP SP 2

Reply 3 of 11, by cambalinho

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what are the minium requisits for use it? is my CPU slow for it?

Reply 4 of 11, by cambalinho

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i found the error, but i don't know fix it.
when i load the VDMSound, can i change the sound effects from SoundBlaster to anotherone?

Reply 5 of 11, by cambalinho

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what are the VDMSound prerequisits?

Reply 6 of 11, by cambalinho

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i need understand what i'm doing wrong or something, but why i'm not answered? 🙁

Reply 8 of 11, by cambalinho

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i have seen, on last minutes, that the CPU requirements, for DOOM, is 1.8.... and my CPU is 1.5.... is that the big problem or is realy VDMSound compatibles?

Reply 10 of 11, by robertmo

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386 @ 40MHz was too slow
use for example zdoom port with mouse looking up and down !

Reply 11 of 11, by Gmlb256

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robertmo wrote on 2021-10-06, 12:49:

386 @ 40MHz was too slow
use for example zdoom port with mouse looking up and down !

FYI, DOOM has an option to use low details for such slow computer (although it's not the optimal experience) and there is even FastDoom.

But yeah, a source port is indeed a better choice considering the computer the OP is using. For vanilla experience he should go for Chocolate Doom.

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