First post, by 8bitbubsy
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- Member
This game has random big stutters from time to time, which I find a bit odd for a game from 2002.
Here's my system:
- Pentium 4 HT 3.4GHz (single-core)
- 2GB RAM DDR 400MHz
- Geforce 8600 GT 256MB PCI-Express
- Intel 915 chipset
- Windows XP Pro SP3 w/ DirectX 9.0c
I've tried to turn HyperThreading off, but it doesn't help. I've also tried to run it on another P4 system with Geforce 6600 GT AGP, same issue. The stutter is especially bad when you pan the camera around in the main hall in the castle.
Are there any known fixes? Maybe I can replace the renderer DLL with a DX9 one? The game runs on Unreal Engine.
386:
- CPU: 386DX-40 (128kB external L1 cache)
- RAM: 8MB (0 waitstates at 40MHz)
- VGA: Diamond SpeedSTAR VGA (ET4000AX 1MB ISA)
- Audio: SB Pro 2.0 + GUS 1MB
- ISA PS/2 mouse card + ISA USB card
- MS-DOS 6.22 + Win 3.1
- MR BIOS