Daninthemix wrote on 2020-03-21, 14:54:
Just wondering why DgVoodoo doesn't render at high resolution on San Francisco Rush 2049:
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It does hook and give me a full screen window, but it's not increasing the internal resolution of 3D within the game.
1) Don't link to illegal software distribution. It places the forum you're asking for help (VOGONS) at increased risk of legal problems. Causing problems for people you want help from is a bad idea.
2) If you've downloaded the game from that link, you really should stop downloading software from so sketchy sources. Unless this is a gaming only computer, downloading stuff from Youtube seems like an excellent way to get ransomware / account stealing software on your computer.
3) A legit version definitely works:
The attachment rush_2020_03_21_21_53_32_202.jpg is no longer available
Make sure you're running it from the launcher, or running it with -f.
There's a problem with the Midway logos, but it doesn't seem to be caused by dgVoodoo, dgVoodoo just makes it worse (they're supposed to change to different images when rotating, but they just flicker).
Dege: Hydro Thunder, another game included in Midway Arcade Treasures Deluxe just crashes with dgVoodoo. Maybe interesting?:
[6400] [dgVoodoo] WARNING: Direct3DSurface9 (04221CD0)::Lock: D3DLOCK_DISCARD flag is specified for a non-discardable (non-dynamic) surface.
[6400] [dgVoodoo] ERROR: Direct3DDevice9 (0453EC98)::GetBackBuffer: Invalid adapter head index (-1)
Note that the standalone PC game "Hydro Thunder" is a different program. Native/WineD3D both do not crash.