First post, by xjas
- Rank
- l33t
So as the title says... I want to do some more hobby coding projects. My main stomping grounds for such things is DOS, and I don't want to give that up, but I definitely want to get into other platforms too. The obvious "next step" would be Win95/98 but I'm thinking more along the lines of Wii / original Xbox / PowerPC Mac (/ 3DO??), and of course my daily driver PCs all run Linux. I tend to jump around from thing to thing.
What's a good way to go about doing this?
I'm not really an expert so I can't see re-writing low-level ASM sound & graphics code for every single system, plus there's interacting with the OS to deal with. SDL1.2 seems like it would be a surprisingly good choice, but rules out easy support for DOS.
Also it should be noted for DOS I'd be targetting (roughly) Pentium+ or K6 / Athlon with lots of RAM, not 8088+CGA, so there's some breathing room to play with higher level libraries. 😀
I think the next big project I start will likely be in C (not ++), although I'm open to other languages too. I like Python but don't think it's practical for this kind of use. RapidEuphoria / OpenEuphoria are also interesting.
Just looking for some general pointers in the right direction.
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