fischkopf11 wrote:Why would anyone do this when you can just run DOS games natively under Windows 95?
XT booter games, emulation of some hardware, additional possibilities to solve compatibility issues.
Scali wrote:before we can decide what the minimum CPU requirements will be
1 XT level is excepted to be emulated on 486 66-100 MHz. This needs to be checked.
If will not work in 0.74, may be works in previous 0.7x official versions (the suspicion for this was given by F2bnp).
elianda wrote:3,5 years ago I did a video that shows running dosbox on a 386 system
This was cruelly. 😀
On 486 100 MHz you may make more practically interesting video. Preferably by that scheme (16 bit section) and then some XT games in the emulator.
Scali wrote:Graphics/sound emulation puts a lot of extra stress on the emulator.
320x200 graphics modes emulation looks as not very demanding in DOSBox. As for sound - early games used speaker or allowed to run with it, may to be easy also. Needs practical checking on old CPUs.
On modern PCs if you set 315 cycles in DOSBox - you get 1 XT level in Speed Test. And with it you may run normally XT games in CGA and with speaker. Results in Doom (VGA, no sound) and Speed Test (text) have good correlation in DOSBox.
If the CPU supports higher emulation level in Speed Test, like 386DX, then in games for 286 you may try sound card emulation or a paththrough mode in some DOSBox builds. Needs practical checking.
Hint: for checking DOSBox gameplay is better to use CRT as LCD have lattencies themselves: up to 40 ms even on some TN (input lag + drawing).