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Quake2 + Acebot for DOSBox (128mb)

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Reply 760 of 862, by __ggorts

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I could comb for code bits where the pieces are needed on these excellent map projects.

Reply 761 of 862, by Maraakate

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All the special stuff for bsp2 loading is happening in gl_model.c and model.c for software. Iirc, the sizes are changed in model.h for the structs.

Beyond that, the engine needs to support fitzquake protocol.

Reply 762 of 862, by __ggorts

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If I ran into a mod/map with use of the extensions, it shouldn't be overly difficult to add the code (especially given the code is in one spot apart from the protocol).

Reply 763 of 862, by __ggorts

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The warp/quoth mod is pretty neat! The models are missing the textures (in qdos/fx); I'll read your previous posts again for hints. 😀

Reply 764 of 862, by Maraakate

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They should not be missing them. Delete your GLQUAKE directory from ID1 and try again.

Did you put quoth in it's own special directory?

Reply 765 of 862, by __ggorts

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fitzquake-dos works with the models, just checked.

Reply 766 of 862, by Maraakate

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You may or may not need "Quoth Part Two" apparently I have this in my quoth directory as well. If you're still having issues I could just zip the whole thing up for you.

Reply 767 of 862, by __ggorts

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That's nice to offer. I think I got the complete version of quoth (~51mb). Edit: tried deleting glquake/ without effect.

Reply 768 of 862, by Maraakate

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Are they missing models or did you just see a warning? I just tested it myself and everything is fine. If theres a GLQUAKE dir in /warp or /quoth delete that too.

Reply 769 of 862, by __ggorts

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Let me try that.

Reply 770 of 862, by Maraakate

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Quoth complete is about 131MB btw with part 2 added on.

Reply 771 of 862, by __ggorts

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Thanks, I'll redo. Fitzquake-dos is showing the models. Edit: I forgot quoth2!

Reply 772 of 862, by Maraakate

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Warp should be about 82mb as well.. There was a patch for some missing skins.

Reply 773 of 862, by __ggorts

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That must be it. I never could install a mod correctly. 😀

Reply 774 of 862, by Maraakate

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I'll just zip up the whole thing and send it, may take a bit. I'm not even sure where to find the original files anymore.

Reply 775 of 862, by __ggorts

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I bet its long file names!

Reply 776 of 862, by __ggorts

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It works now. I started the lfn capable dosbox. I randomly choose which dosbox to run typically!

Reply 777 of 862, by Maraakate

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Yeah, with large mods LFN is practically required. Same with QuakeWorld. QW and large mods all came after DOS so nobody cared about 8.3 anymore.

Reply 778 of 862, by __ggorts

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I didn't realize that. The mod looks excellent and the melee combat is original.

Edit: thanks for the help!

Reply 779 of 862, by Maraakate

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No problem. A really good old school mod that will play on anything is Beyond Belief.

For Quake 2... a really good one I thought was 1964. SGC10 and SGC11 are two other great Quake 2 ones. A while ago, Knightmare sent me a huge directory of about 300 some SP maps and mods for Quake 2.