This post made me swap out my V1 for a V2 in my early win9x rig. However, I'm running into a problem.
I installed Mech2 Pentium edition. Patched to 1.1, copied over the 3Dfx files. Tried running the game, and it comes up fine. Combat Variables has a blank space for screen resolution, so it's using the 3dfx files. I try to jump into a mission in the training area, and it just blinks back to the mission select menu as if I had quit out of the mission.
I started reading some more and found a few things to try. I copied the glide.dll and sst1init (I forget the exact names) from the diamond installer package to the mech2 game folder. I copied over a batch file for the SST settings.
Well, the thing runs great now...sort of. The mission will start, the clouds will fly by stupid fast like it should...except the entire screen is a horrible neon green. It's not the passthrough cable, as everything else looks fine, so I think it may be my monster 3d II card itself.
Any suggestions as to what may be causing the green tint? The spinning 3dfx logo when the mission kicks in is the weird neon green as well, instead of the normal darker green as it should be.
Halcyon: PC Chips M525, P100, 64MB, Millenium 1, Voodoo1, AWE64, DVD, Win95B