First post, by JC
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It isn't really the right place to post this because I've wandered away from Glidos. However, since I started out here I thought some of you may be interested in what I have been up to...There have been some advances in the realm of the Level Editor and it is now possible to use 256x256 textures with it. I was curious so I tried my hand at porting what I did with Glidos across, the initial attraction being the possibility of using a high polygon Lara. The model I've been using is by Po Yu, based on TRA Lara. Here are some screenies: