Ozzuneoj wrote on 2025-02-12, 09:32:I just wanted to pop in here and say that a casual browse of this thread sent me on a wild goose chase for an actual list of gam […]
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I just wanted to pop in here and say that a casual browse of this thread sent me on a wild goose chase for an actual list of games that have extra\different effects when using a CM32L or CM64. I stumbled across a long-deleted wikipedia article with a proper list, but it is technically "gone". Thankfully I found it on vogonswiki here:
https://www.vogonswiki.com/index.php/List_of_ … _computer_games
The CM32L column apparently does specify games that have extra sound effects on those devices.
Also, one thing that kind of confuses me on the chart is the rightmost column is there to specify any non-MT-32 devices that a game is known to have been made for originally. So, how do we know which games on the list were originally made for the MT-32? Is it all of the ones with nothing in that column? Seems kind of odd to me.
Anyway, sorry for diverting the topic. I just found myself in here and figured that after *twenty years* this thread deserves to have an active link to a list that answers the OP's question. 😀
The chart on the right should be relabelled to say "Original Synth (if not Roland MT-32)", or perhaps even "Synth Designed For (Blank = Roland MT-32)", or *something* like that. But yes, if it's blank, the implication is it's a MT-32 game. I agree, having it in the negative is needlessly confusing, as is the general way the chart is setup.
Yes, I think some of the information in the notes colum could probably be condensed a little to allow room for another column that specifies extra effects for CM series modules. Or it could be done with a separate chart based off of the first one. Not sure which is more appropriate.
Also, what is the point of games being listed with no MT-32 related columns filled? Does that mean that they have no support for the MT-32? If that's the case, why list them? There shouldn't really be any question about whether a game does or doesn't support it at this point 35-40 years later, so if no one adds it to the list of supported games then it doesn't need to be listed.
But, I think that list is really old and may be due for some revising or updating anyway. I am hardly an authority on this subject though. 😋
I don't think what the extra effects ARE is really that relevant, they're always going to be a subset of the 30 odd PCM effects that exist. Whether the game should be used with the CM or not is the key piece of data for most folks, what effects the games use is essentially an unrelated topic, footnote or external link at best.
As for no columns being filled, my *guess* is that no knowledge exists for which version of MT-32 is optimal to use, so what it's really (confusingly) saying is "Game is composed for the MT-32, and this is recommended, but it doesn't matter which one is used". My thoughts on the topic are that the whole "MT-32 old" and "MT-32 new" thing should be removed, and just asterisked or a box ticked for games that are known to need/perform more accurately with one or the other - same for games with polyphony dropouts. The key information that needs to be made clear is games that are recommended or not recommended for the device.
Possibly, the lists should be split into "MT-32 option and also composed for this (recommended option)" and "MT-32 option but originally composed for something else (not recommended)".
There's too much explanation for some things that don't matter, and not enough for some that do. The headers should be repeated after each alphabet letter or something as well, as it's ridiculous to scroll all the way to the top to find out what the confusing headings mean each time, and I'm borderline an expert on the subject!
There's some mistakes or misleading info in the chart, but mostly it's good, just horribly laid out. A couple examples are Leisure Suit Larry 5, which has "Yes" for both MT-32 old and CM series, those being mutually exclusive options in my view (game was composed using a CM-32L), and Zeliard (and all other Japanese games imported by Sierra), which has in the chart the game listed as composed for FM Synthesis on the Japanese PC-88 series, which is technically correct but also misleading since this is the Western port that does not have that version of the music (thus, irrelevant for making a decision about what music playback device to use), and the MT-32 version is in fact the optimal option in each case, as the FM versions are derived from the MT-32 composition/sequence, I believe in each of those games.
Still, the list is very useful, it should just be put into Excel and redone in a way that makes sense for most people, with the actual key information made obvious and "deep dive/nerdy" details kept optional in a sub or separate list, or asterisked so people can hunt for it if they desire etc.