mombarak wrote on 2025-01-30, 10:13:
I am currently playing Unreal 1 in hard on a P2 350 and a Voodoo 2 SLI setup and it is my first attempt to finish it. In the past I never got beyond level 3. The reason is quite simple, the game was not interesting enough to continue. ... Whats your opinion?
Would you recommend the Addon or is that just more of the same?
IMO Unreal is the last of its kind, of what one might consider great DooM-clone shooters. Among other things, this means that the game is not really narratively driven - rather, the variation in settings and enemies is what is supposed to keep your interest to the end. This is why some of the boring or less interesting segments can cause modern players to drop it. What's the point of trudging on when the only goal is to live? I can sympathise with that. As a kid I didn't have the luxury of just switching to a new game every time I got bored, so I kept coming back to Unreal when I ran out of other things to do and so ended up completing it. I also did complete Half-Life after hitting XEN, which I know a lot of people didn't do, so perhaps I just have a higher tolerance for bad/boring if there is a promise of good stuff later on. 😁 I will say, in the end Unreal did feel worth completing, and even quite compelling at times. Even when it hit a snag, it never seemed to bog down permanently. Haven't played the addon, so don't know what to say about that.
I'll just add that I've completed Quake 2, Half-Life, and Unreal - so you know where I'm coming from.
Graphics
People like to give Unreal awards for how it looks, and I would say that those are pretty well deserved. The engine had some cool features that its contemporaries lacked. Quake2 could have competed on engine-tech, but it was held back by boring art direction (there can only be so many brown military installations or warehouses before it becomes monotonous). I liked the weapon models in Half-Life better, but in all honesty keeping with the aesthetic they were going for, the ones in Unreal aren't bad at all. Out of all the games, Unreal comes out looking the best today with updated renderers and higher resolution texture packs, but looks nice and runs surprisingly well on even on period hardware.
Sound
The soundtrack is immersive with varying styles, and interestingly is based on some kind of semi-synth like engine which gives it a very distinct sound. Much like we like to remember the sound signature of early SoundBlaster-clones on the PC, or the music on the home consoles, Unreal has an identity that goes beyond the tunes themselves. Most are serviceable and do their job, but for me at least some really stand out and connect with the environments, helping create a feeling that you're an explorer on an alien world. My favorite tracks are ingrained in my memory and cause me to immediately recall the environments or vistas they're set in. On the whole the music is much more elusive and ethereal than the "kick ass rock/metal" in Quake2 (very appropriate for that game) or the cinematic mashup that you get in Half-Life. I don't have much to say about the sound effects, but do consider the soundscape overall very good.
Enemies
Unreal Tournament would come to feature some impressive out-of-box bots, but most of the enemies in the single player game aren't anything to marvel at AI-wise. They pose a danger due to their numbers, their location, or their armament mostly - and sometimes seem to have too much health. The Skaarj have some moves and can fake dead, so they're a bit more interesting than a lot of the other characters. There is just enough enemy variety in the game appearance-wise, but play-style wise the game could have used perhaps a little more, given its length.
Story
This is where the old-school nature of the game shows most. You're given a little text blurb that explains you're a prisoner on a ship that's crash-landed on an alien world - and you have to find a way out. Anything else story-related is basically conveyed by the design of the in-game environments, or through logs that you can read - but most people who played the game would probably have ignored all the logs outright and just blasted their way through without a second thought. It feels dated especially after Half-Life, but there is something to be said for the game's purity. It doesn't want to be an interactive movie - you really are on a journey to survive and explore, and you are free to imagine meaning and connections between things all on your own. The game doesn't take you out with video clips or force you to observe a poorly acted in-game cutscenes. Replaying Unreal feels like going back to a time when the story really didn't matter all that much, and only had to serve a premise - Unreal's very much accomplishes this. Survival is the motivation.
In conclusion
I don't think they would ever make another game like this, just because of how the landscape of single-player games changed with the advent of Half-Life. The entire idea of being thrown into an environment with nothing to draw on but "get out somehow" seems quaint and probably wouldn't appeal to many gamers today. It is still important to note that this game was in a sense outdated but for graphics already when it came out. However, I still appreciated Unreal when it came out, and continue to appreciate it for what it is. I have replayed Half-Life more than Unreal, but every once in a while when I get tired of modern games that require me to invest 30 minutes in the character creation screen alone, or ones that only let me play every ten minutes between quick-time events or story-sequences, I might just feel instead like turning on my lava lamp in the evening, cranking up the sound, and being immersed in this game.