After bouncing around between a lot of games, I found myself settling on Final Fantasy XII: The Zodiac Age.
I guess for starters, I haven't played this game in 18 years. But even then, I'm kind of shocked how little I remember. I remember the beginning up to about the Leviathan going kaboom. After that I remembered exactly zilch until Draklor Laboratory (which I haven't gotten to yet on this playthrough, but I'm close), and then I remember some other tomb or ruins, and then a final battle. Maybe that's not bad, but it's funny to me the whole middle of the game is a directionless blur that didn't seem to contribute greatly to the overall story. Even playing it now, I can kind of see why I completely forgot about it. There just isn't much that's memorable or meaningful.
I also think I really don't like the changes made to the gambit system and license board. The gambit systems is fully unlocked out the gate, versus the original game where it was carefully balanced such that you couldn't completely automate your characters. You'd get a spell, and lack the gambits to automate it for a while. This had the effect of letting you automate things as soon as they got tedious, but still forcing you to stay engaged and make decisions with your new toys. Well, all that's gone. Everything can be fully automated ASAP. I guess this was in response to fan complaints, but fuck the fans.
The license board is now split up into jobs which each have access to a subset of it. This annoys me less than the change to the gambit system, but I really enjoyed the flexibility of the original license board, even if it made all the characters "the same". It let you have your warriors dabble in some low end magic in case of emergencies, or have your magic users grab a few HP buffs if they needed them. I know you could just grind the fuck out of it and have every character do everything, but psychos break every game. Don't let them ruin it for the rest of us!
I do appreciate the fast forward button in The Zodiac Age though. I don't recall the original having one, and it definitely makes traversing lower level areas or grinding much less painful. Honestly, even when I'm in new level appropriate areas I never turn it off, because I never have to make decisions anymore anyways due to the changes in the gambit system.
I'm far enough in that I'm not going to restart with my original copy of the PS2 version, but I do kind of wish I had just stuck with that version instead. But maybe that's just me. I haven't seen anyone else ever defend it over The Zodiac Age.
Win95/DOS 7.1 - P233 MMX (@2.5 x 100 FSB), Diamond Viper V330 AGP, SB16 CT2800
Win98 - K6-2+ 500, GF2 MX, SB AWE 64 CT4500, SBLive CT4780
Win98 - Pentium III 1000, GF2 GTS, SBLive CT4760
WinXP - Athlon 64 3200+, GF 7800 GS, Audigy 2 ZS