Reply 20 of 132, by spiroyster
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iPhone... finally decent responsive touchscreen with appropriate OS, which didn't have slow/ghosting (LCD) or had to use a stylus (Nintendo DS)...
iPad... finally decent SIZED resposive touchscreeen with appropriate OS... starting to feel the StarTrek NG vibes in the home/hand...
Incidentally this was about the time nuigroup were sharing designs of massive multitouch/user displays that you could make... also with the leap in corresponding software designed from the bottom up with touch UI in mind etc... they were fun and exciting times...
20 years later and I am still here using keyboard and mouse on desktops which have differed very little in terms of physical ergonomics in the last 30+ years.
The late 90's was certainly exciting, however always felt like it was logical progression rather than "WOW" (16bit to 32bit, 3D from the arcades/simulator to the the home, CD audio as standard etc) and so didn't always feel like the future had arrived per-se, rather slowly crept in...
2006 -> 2012 I felt there were great advances in other computing aspects (HID) and this made it felt really like the future that had been portrayed in so many Cyberpunk aesthtics was becoming reality. Also this was the first time I saw real-time raytracing (Imagination/Cuastic OpenRL, and homebrewed renderers using dual TitanZ's [Jacco Bikker/ompf]) which is something I always thought was decades off given the required computational load.