Reply 2080 of 2124, by sharangad
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tincup wrote on 2024-11-26, 15:40:@sharangad - may I just say I'm blown away by this Rendition wrapper - at last! I just tested your alpha release and my old CART Rendition fired right up in all it's primal 3D glory. One of the reasons I got into retro PCs was to run this old beauty so I know what it looks and feels like on original hardware. Now, the wrapper finally weds the advantages and convenience of modern systems as a good wrapper should- perfect - nGlide/dgV2... and Rendition.
Besides the original Rendition tracks I also tested my stable of new and upgraded ICR2 tracks and 6 of 30 loaded and ran. Not bad ...I had assumed none of it would. But it's clear that while some community created and upgraded content runs as-is, modellers still need to tweak a lot of it to run the wrapper. I see that they (and you) are discussing tech over at the ICR2.net forum - seems mip count and size are the challenge. But phew! Finally a Rendition wrapper - and smooth as silk... Cheers!
You're welcome!
The issue with the custom tracks and carsets is there with the original game on real hardware, at least on the ones I tested. For some reason the accelerated version of the game has some bizarre memory restrictions.
[EDIT] I take it you're running on a quad-core or better cpu with a discrete gpu? For dos apps that's the minimum. For Windows apps, you can get away with a fast dual core and in some cases integrated graphics. [/EDIT]
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda