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How do you play your Doom?

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First post, by DustyShinigami

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Hi

I just tried my Windows 95 CD-ROM version of Doom on my 98 PC. One thing I noticed was that, even though only Left Mouse button is assigned for fire, you can still move forwards and backwards by moving the mouse in those directions. Not something I'm a fan of. Nor something I was expecting. I understand this was normal back in the day? When I first played the game ever, I just used the keyboard. Though I have been spoilt as I'm now used to using the mouse to turn left and right/strafe and fire. Do folk have any workarounds for this under 9x? Or some useful tips on how you configure and set the game up? I think I would prefer to avoid modern mods though in order to get more of an original experience.

And what's the best DOS version to get? Or where? I would get an official release, but those original DOS copies have become VERY rare and expensive. Or is it only the shareware version that's free? I'm interested in setting and loading the game up through pure DOS at some point, including audio and controls. The 95 version doesn't give that option, sadly. Not for audio devices anyway. And I've read/seen various things - some saying that the DOS version doesn't have mouse controls and then some saying it does. I think I saw a video of a guy setting the mouse up with his original floppy disk version.

Thanks

Reply 1 of 34, by Joseph_Joestar

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DustyShinigami wrote on 2024-11-03, 13:01:

I just tried my Windows 95 CD-ROM version of Doom on my 98 PC. One thing I noticed was that, even though only Left Mouse button is assigned for fire, you can still move forwards and backwards by moving the mouse in those directions. Not something I'm a fan of. Nor something I was expecting. I understand this was normal back in the day?

Yeah, this was normal behavior back then. You can disable it using a utility called NOVERT but I think that only works for the DOS version of the game.

And what's the best DOS version to get? Or where?

It was possible to get the classic DOS version of Ultimate Doom from GOG until recently. Not sure if they still offer that, or just the latest official port from Bethesda.

And I've read/seen various things - some saying that the DOS version doesn't have mouse controls and then some saying it does. I think I saw a video of a guy setting the mouse up with his original floppy disk version.

Even the shareware version of Doom 1.0 had mouse controls. See this video.

As for your original question, I usually play the Doom games on my DOS retro rig. However, sometimes I like to use the Crispy Doom port on my modern system. Crispy Doom is very faithful to the original game in terms of physics, frame rate and the overall look and feel. That's why I prefer it over most other Doom ports.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 2 of 34, by DosFreak

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There are many ports that work on 98 but if you are asking for vanilla or closest to then these are the lastest and updated when I last tested:
If you aren't using a CRT then you may as well run at the native res of your monitor unless you are fine with not or if your monitor is decent enough.

DOS
FastDoom
MBF Doom 'MBF' for DOS, Maintenance release 2.04
Russian Doom (has a vanilla mode)
Tartar (Limit removing, higher resolutions, etc)

Chocolate Doom:
Chocolate Doom 2.3.0 (95-ME, NT4)
Crispy Doom 3.2 (95-ME,NT4) if you want limits removed
Rude 2.5.0c (95-ME,NT4) similar to Crispy

Doom Legacy:
Doom legacy 1.48.12 (98SE-ME,NT4) (Likely newer versions will work)

Last edited by DosFreak on 2024-11-03, 13:48. Edited 3 times in total.

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Reply 3 of 34, by DustyShinigami

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Joseph_Joestar wrote on 2024-11-03, 13:18:
Yeah, this was normal behavior back then. You can disable is using a utility called NOVERT but I think that only works for the D […]
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Yeah, this was normal behavior back then. You can disable is using a utility called NOVERT but I think that only works for the DOS version of the game.

And what's the best DOS version to get? Or where?

It was possible to get the classic DOS version of Ultimate Doom from GOG until recently. Not sure if they still offer that, or just the latest official port from Bethesda.

And I've read/seen various things - some saying that the DOS version doesn't have mouse controls and then some saying it does. I think I saw a video of a guy setting the mouse up with his original floppy disk version.

Even the shareware version of Doom 1.0 had mouse controls. See this video.

As for your original question, I usually play the Doom games on my DOS retro rig. However, sometimes I like to use the Crispy Doom port on my modern system. Crispy Doom is very faithful to the original game in terms of physics, frame rate and the overall look and feel. That's why I prefer it over most other Doom ports.

Ahh, Novert. Cool. Thanks. I'll look into that. 😀 But all the more reason for me to try and get the original DOS version. But yeah, it looks to have been de-listed from GOG since Nightdive's remaster. I have the original Doom 2 on Steam, but for some reason not the first. Theirs used to give you an option when booting up the game.

Reply 4 of 34, by Joseph_Joestar

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DustyShinigami wrote on 2024-11-03, 13:35:

But yeah, it looks to have been de-listed from GOG since Nightdive's remaster.

Looking at the GOG store page, it seems like the original DOS versions of Doom and Doom II might be included as extras if you buy the remaster.

I bought the classic versions on GOG before the remaster was released, so I can't say for sure if that's the case.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 5 of 34, by DustyShinigami

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Hmm. Might have to try and find them elsewhere as I have those remasters on Steam, which I had for nothing since owning the originals. Strange that the first Doom isn't listed in my library though.

Reply 6 of 34, by kmeaw

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There is a DOS version of Russian Doom - https://github.com/Russian-Doom/russian-doom- … acts/2117874410
It uses fixed-point integer math for the gameplay and rendering engine and doesn't stray too much from the original vanilla experience (you can even run it with -vanilla to disable extra menus).
For the audio it uses Apogee Sound System library from Rise of the Triad.
You can use the menu system to configure how mouse works - you can disable forward movement or even enable mouselook.

Update: and a new version of djDoom for DOS has just been released - djDoom with support for Sigil

Reply 7 of 34, by Azarien

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DustyShinigami wrote on 2024-11-03, 13:47:

Hmm. Might have to try and find them elsewhere as I have those remasters on Steam, which I had for nothing since owning the originals. Strange that the first Doom isn't listed in my library though.

The Steam version of "DOOM + DOOM II" remaster has the originals running under DOSBox, with a nice selection menu that looks like this:

1 - The Ultimate DOOM
2 - DOOM II: Hell on Earth
3 - The Master Levels for DOOM II
4 - Final Doom: TNT
5 - Final Doom: The Plutonia Experiment
6 - Run Setup
7 - Quit

C - Toggle CRT Shader

[1,2,3,4,5,6,7,C]?

After minor tweaking it's possible to rescue the whole package from DOSBox's jail and run it on bare metal (the shader won't work of course).

the first Doom isn't listed in my library though.

Seems it's been replaced by DOOM + DOOM II remaster, and what is now called simply DOOM is the 2016 game.

Reply 8 of 34, by DustyShinigami

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Azarien wrote on 2024-11-03, 16:47:
The Steam version of DOOM + DOOM II has the originals running under DOSBox, with a nice selection menu that looks like this: […]
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The Steam version of DOOM + DOOM II has the originals running under DOSBox, with a nice selection menu that looks like this:

1 - The Ultimate DOOM
2 - DOOM II: Hell on Earth
3 - The Master Levels for DOOM II
4 - Final Doom: TNT
5 - Final Doom: The Plutonia Experiment
6 - Run Setup
7 - Quit

C - Toggle CRT Shader

[1,2,3,4,5,6,7,C]?

After minor tweaking it's possible to rescue the whole package from DOSBox's jail and run it on bare metal (the shader won't work of course).

the first Doom isn't listed in my library though.

Seems it's been replaced by DOOM + DOOM II remaster, and what is now called simply DOOM is the 2016 game.

Ah-hah. You're right as well. I've just re-installed and loaded it up. Okay, now I just need to figure out what files I need to copy from it. Unless it's just the files from the base folder...?

Reply 9 of 34, by Azarien

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DustyShinigami wrote on 2024-11-03, 17:11:

Ah-hah. You're right as well. I've just re-installed and loaded it up. Okay, now I just need to figure out what files I need to copy from it. Unless it's just the files from the base folder...?

Yes, the whole base folder. You may have to fix the paths in base\master\doomit.cfg to make the Master Levels work. I also removed the CRT option from start.bat.

Reply 11 of 34, by Grunt

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For the last ¾ year it was mostly DJDoom. The source code is available so you can fix behavior you don't like.

Reply 12 of 34, by StriderTR

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Source ports!

I've played Doom on just about every platform it's ever been ported to, and for many years now, I've been using source ports for all my Doom needs. Currently, I'm using...

GZDoom for most of my needs, including Doom 64 and Strife.

PRBoom Plus for Brutal Doom, ray tracing, and heavily modded games.

For the longest time I used Doomsday for more graphically enhanced features as well as Doom Legacy and ZDoom for everything else, though I don't use any these much anymore. On Linux, I use Chocolate Doom.

In DOS, I just use the classic Doom, but I don't play it in DOS hardly at all anymore. I mostly only play Doom on my modern system.

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Reply 13 of 34, by badmojo

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I've been using FastDoom lately - SVGA mode with a high refresh on my CRT (via UniRefesh). It's a great compromise between old school DOOM and a version that's easier on the eyes.

Life? Don't talk to me about life.

Reply 14 of 34, by leileilol

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UV; keyboard default binds only; no jumping/looking; OPL2; no gratuitous additions of translucency cruft effects (like blending the red pixels of a lost soul). (if a source port fails any of these basics by default, it's shit); no 'brutal' anything.

and in console matters, the 32x version

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Reply 15 of 34, by Robbbert

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Most of my Doom playing is with the DOS version on my Win98SE gaming machine.

I have installed it on Windows 10, tried various things such as chocolate doom, GZ Doom etc, but I can't remember which setup I ended up sticking with (I'm not near that pc currently). It does work well though.

Reply 16 of 34, by DaveDDS

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I still have the original DOS Doom installs/DVDs : Doom1, Doom2, PLutonia and TNT

Never really got into newer versions (I think I might have "Ultimate Doom" somewhere)
When I do want to play it (not all that often these days) I fire up my main DOS rig (PIII-500)
I sometimes play it a bit under DosBox, but prefer the real DOS system.

Dave ::: https://dunfield.themindfactory.com ::: "Daves Old Computers"->Personal

Reply 17 of 34, by AppleSauce

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When I get the urge to play doom I fire up my dos pc and command line into version 1.2's .EXE
and then enjoy some bobby prince SC55 tunes and some crunchy sb16 sound effects.

Honestly playing source ports feels a bit jarring because I'm so used to the original which doesn't play as smooth.

Reply 18 of 34, by Greywolf1

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Anyone notice that some areas are inaccessible even tho the map shows they are and have accessed them previously?

Reply 19 of 34, by dr_st

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The map shows and colors linedefs that have been "seen" (in the player's field of view). Some of these linedefs may be in sectors that have not yet been visited, or even completely inaccessible, as you mentioned.

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