CRT any day!
Yes, modern gaming LCDs have kinda-sorta-maybe almost caught up to CRTs in terms of motion picture rendering (i.e. mitigating motion blur)... but they're still not quite there (and I doubt they would be, simply because of the physics behind the two technologies.)
Just yesterday I popped onto one of my PCs that's connected to a 17" CRT, for a short Need For Speed Underground 2 session. Prior to that, it had been a while since I did any gaming on a CRT. Spotting the difference was instant! As I drove past road signs in the game, I can actually clearly and easily read them, without them looking blurry (despite NFS UG2 being an old game with rather low-res textures.) Same game looks about as good on a modern gaming LCD... and yet, not quite. Yes, on a modern LCD with fast response, I can also read the road signs (though some slight blurriness close to the edges is visible). But there's just something else about the (motion) picture on an LCD vs. on a CRT that makes it "pop out" a lot more on a CRT and look nicer/smoother. I think part of it is that too many LCDs tend to exaggerate the mid-tone colors too much, making games look... how to describe it here? - Lego-like? And also something about viewing the picture behind a glass CRT - looks as if looking through a real glass window into some other world. With LCD, it just looks flat. Again, not sure how else to explain it. No, it's not nostalgia. I've used my CRTs to play modern titles as late as 2023 (Fortnite being one of them too), thus not having any "nostalgia" memories from these newer games. And while I will admit that modern FPS games do span a better picture (FOV/ratio-wise) on a widescreen LCD, that's really the only thing they got going for them. On a properly-calibrated CRT that's set to not be too bright or too dark with decent gamma correction, they still look better on a CRT, IMO, especially at high framerate + high refresh rate on the CRT. In case of NFS UG2, it looks absolutely butter-smooth on my CRT at 85 Hz. And Half-Life? (The original, pre-Steam release) - nice and silky @ 72 Hz default refresh.
All in all, doing many comparisons between CRTs and LCDs over the years, I think I can say that a good gaming LCD @ 120-140 Hz refresh rate looks about on par with a CRT cranking at 75 to 85 Hz. The "no image blur" physics behind CRT really give them an edge in fast-paced games.
BitWrangler wrote on 2024-09-07, 21:50:
You could also get a 16:9 CRT that did 720p
Namely, one of the late-model Sony XBR's. I think Samsung and Toshiba also had a few sets like that, as did Panasonic.
I picked up a 30" Panasonic Tau some years back for free and still have it. It's not a 720p CRT, though - only 1080i and 540p. Its HDMI is non-HDCP -compliant, so it can't connect to a BD players or gaming consoles. Component via my PS3 is about as good as it will do.... and if I have to be 100% honest, it really is a sight to see. Only complaint I have is that, like most CRT TVs, it over-scans the input picture way too much. Shrinking the picture size doesn't fix it, because the over-scanned image is done prior to hitting the CRT RGB amps.
Still, The Last of Us (PS3 connected via component) looks almost like the remastered version on PS4. And no, it's not me exagerrating. I've played this game with my PS3 on a decent Samsung 1080p LCD, some older 720p LCDs, a modern gaming LCD monitor via HDMI input, and etc. But with LCD, the choppiness of the PS3 with TLOU in certain levels becomes even more exaggerated. The same levels appeared much smoother on CRT.