First post, by sofakng
Can anybody explain the difference between Serdaco's X2GS/X16GS, real SC55/SC88, and FluidSynth?
I've read that FluidSynth (or the SF2 format more specifically) doesn't support enough information to fully replicate an SC55/SC88. I know there are sound fonts that are close but still not correct.
Are the X2GS/X16GS closer to a real SC55/SC88? Do they lack any features that a real sound canvas would support? (regardind games)