SKALD: Against the Black Priory
This is an interesting one. It was originally pitched as sort of a throwback to late 80s RPGs (specifically, Ultima IV and Ultima V), but over the years of development became it's own thing, and is basically a modern CRPG drawn using the C64 color palette with lots of cults and Lovecraftian cosmic horror in the background.
At five hours in so far, it's pretty great. Much like in Ultima, you create your own character and then are joined by other people as you explore the world. You can also "hire" mercenaries, which lets you create additional characters. Combat is turn-based, and thus an improvement over the chaotic mess that was combat in Ultima VII, and character development is a lot of fun with you spending points on (relatively small) skill trees each time you level up. Mechanically, it's much deeper than any of the Ultima games, with stuff like morale taken into consideration during combat. However, the game does ease you into things with relatively simple combat to start out.
The world so far is disappointingly linear, with you basically following a single road though each individual area... but each area is quite large with lots to explore and discover, and there are also plenty of side quests to tackle. There don't seem to be any random battles, with enemies visible on the map and either sitting around or patrolling a limited area. You can even use stealth to sneak around tough enemies or get close enough to launch a surprise attack. I usually prefer random combat, but it's actually quite satisfying clearing each area of enemies, encounter by encounter.
Although the game does not have any kind of automap, the areas are initially blacked out and fill in as you explore them, so it's pretty hard to get lost. The game does track your quests and contains plenty of information without outright telling you what to do, and I've had no need to take notes or draw any maps so far. The game also provides complete information about items and equipment, so there's no need to refer to a manual or walkthrough to figure out if that new sword you found is actually an upgrade.
It's a decent looking game, with the C64 color palette giving it an appropriately dark and moody look. I highly recommend turning "fancy lighting" OFF, which adds a bunch of colored lighting all over the maps, because it's inconsistent with the look of the rest of the game and imo just looks gaudy. The game also has an excellent soundtrack that sounds convincingly retro, though doesn't sound much at all like the beloved SID chip, sadly.
The writing so far is pretty good. The dialog and descriptive text are similar to the writing in Ultima VII in terms of quality and tone, though there is also somewhat frequent swearing that I found to be edgy and somewhat out of place. The writing does stumble a bit when the game veers to much in a Lovecraftian direction, coming off as poor Lovecraft pastiche rather than anything original.
Outside of those minor issues, the game is a blast so far!