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Quake III Arena Benchmark Thread

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Reply 200 of 203, by xtreger

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mockingbird wrote on 2024-03-31, 18:36:
xtreger wrote on 2024-03-31, 18:26:
I'm getting the following for demo1 and demo2 (max settings, 1280 x 1024 resolution): […]
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I'm getting the following for demo1 and demo2 (max settings, 1280 x 1024 resolution):

1. Asrock 775i65G, C2D E7500 2.93 GHz, (1Gb+1Gb) DDR800 RAM, ATI Radeon X800 XT PE. Demo1: 577 fps, Demo2: 575 fps
2. Asus P5KPL-AM/PS, C2D E8500 3.16 GHz, 2 Gb DDR2800 RAM, ATI Radeon X850 XT PE. Demo1: 500 fps, Demo2: 512 fps

This is really confusing because the 2nd build (on paper) is better than 1st build, yet the 1st build has higher fps. For all other games that I've seen, the 2nd build performs better. Q3A is the only exception for some unknown reason.

Your second system is PCIe, your first is AGP. It's not exactly apples to apples... What are your benchmark parameters in Quake3 for Demo001?

Parameters as in the "System" gettings in the in-game menu? They're all at max and vsync is off. For recording fps, I just typed "timedemo 1" in the console, went to DEMOS and played the demos (fps stats are shown after end of demo in the console). If you didn't mean the system settings, what do you mean by benchmark parameters?

Reply 201 of 203, by mockingbird

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xtreger wrote on 2024-03-31, 18:43:

Parameters as in the "System" gettings in the in-game menu? They're all at max and vsync is off. For recording fps, I just typed "timedemo 1" in the console, went to DEMOS and played the demos (fps stats are shown after end of demo in the console). If you didn't mean the system settings, what do you mean by benchmark parameters?

In the game, which resolution? Is it set to 32 bit texture and 32 bit color depth and triple buffering?

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Reply 202 of 203, by xtreger

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mockingbird wrote on 2024-03-31, 22:00:
xtreger wrote on 2024-03-31, 18:43:

Parameters as in the "System" gettings in the in-game menu? They're all at max and vsync is off. For recording fps, I just typed "timedemo 1" in the console, went to DEMOS and played the demos (fps stats are shown after end of demo in the console). If you didn't mean the system settings, what do you mean by benchmark parameters?

In the game, which resolution? Is it set to 32 bit texture and 32 bit color depth and triple buffering?

Triple buffering isn't an explicit option in the menu settings. I'm attaching a screenshot of all settings that I used for both builds:

https://imgur.com/a/ChtJgjB

Are there some hidden settings that are possibly auto-set by the game and not visible in the menu? Maybe those are auto-set to lenient values for the AGP build?

Reply 203 of 203, by Kruton 9000

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rcarkk wrote on 2019-05-09, 11:54:
cxm717 wrote:
rcarkk wrote:

Is the card overclocked with those 160/166Mhz settings?

Nope. The card was running stock clocks. Here are some pics of the card https://imgur.com/a/jR9lfNo

Looks like it´s even faster than the Savage 4 Extreme. Rare card.

No, it isn't faster. It is Extreme's clocks indeed. Still faster than more common Pros.