Reply 1020 of 1105, by RaVeN-05
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All ok, its just war, thanks everyone for support, i just surprised of support of vogons and mention me. Sorry for offtopic, now lets return to topic. Everything ok, and i love friendly atmosphere here.
All ok, its just war, thanks everyone for support, i just surprised of support of vogons and mention me. Sorry for offtopic, now lets return to topic. Everything ok, and i love friendly atmosphere here.
Did a patch for the PowerVR version of Virtual On ever get released for the standard version or does a rip exist if I look hard enough?
What about PureVex? Is that available, it’s just a demo correct or is it a full game?
What’s the best driver version to use with an Apocalypse 5D or does it depend on the game? Should I stick with the 5D specific drivers or will any of the PCX2 drivers work?
Chadti99 wrote on 2022-12-26, 10:10:Did a patch for the PowerVR version of Virtual On ever get released for the standard version or does a rip exist if I look hard enough?
What about PureVex? Is that available, it’s just a demo correct or is it a full game?
No patch was ever released.
PureVex is a full game.
Okay when I try starting PureVex it crashes back to windows with no errors, any ideas?
Nevermind, it just wanted a sound card installed. Up and running now!
Seemingly silly question but I just can’t figure it out, where can I find the MiniGL driver for Quake for the PowerVR?
I actually have the file but I can’t seem to determine where I got it. It’s not in the driver packages and several Google searches have only turned up a file for Half Life.
Update: I must of got it from Matrox’s website. Is 1.0.1.9 the latest version available?
they were made by videologic
Thanks Warlord!
Has anyone been able to run Mech2 without dithering? With Quake you can change the color depth with a command line option to 24bit and it makes a world of difference. Any chance you can do that with Mechwarrior?
Something quite interesting : The PowerVR PCX1 is almost as hot in idle as in heavy use.
First picture was only after Windows interface usage, the second one was after 1 hour of Turok benchmark (PowerVR SGL).
This is around 120 °F.
nobody did power gating at that time
https://github.com/raszpl/FIC-486-GAC-2-Cache-Module for AT&T Globalyst
https://github.com/raszpl/386RC-16 memory board
https://github.com/raszpl/440BX Reference Design adapted to Kicad
https://github.com/raszpl/Zenith_ZBIOS MFM-300 Monitor
My PCX2 is also extremely hot, even when not in use. Maybe it doesn't need it, but I would recommend a small heatsink, or even a tiny fan.
I have some photos of heatsinks she fans in my overclocking thread.
I'm trying to play Nerf Blaster Arena again, the SGL renderer isn't in the list at first launch. I think there is a workaroung for that but can't remember where I saw that.
Is it Kernel EX ?
Does anybody see this kind of glitch or maybe someone can explain what is going on in the video?
At first look, I would say that I see those legendary PVR tiles and my m3d has a hardware glitch. But
- it happens only in miniGL games (Quake-based engines) and unfortunately in Unreal (as I know it has a native SGL renderer)
- it never happens in any SGL, SGLDirect, or D3D demo
- it never happens in SDL/D3D games (checked in Wipeout XL, Tomb Raider, and other several games)
- most curious aspect is "3D spatialization" of glitch, as you can see "broken tiles" are always rendered about the same point in 3D space, they aren't localized in the same point of a framebuffer (if were, then I would suggest broken VRAM chip or whatever related to the framebuffer)
JustJulião wrote on 2023-03-02, 10:06:I'm trying to play Nerf Blaster Arena again, the SGL renderer isn't in the list at first launch. I think there is a workaroung for that but can't remember where I saw that.
Is it Kernel EX ?
Yes, KernelEX has been documented to work: https://gona.mactar.hu/3D/
Meatball wrote on 2023-03-03, 18:34:JustJulião wrote on 2023-03-02, 10:06:I'm trying to play Nerf Blaster Arena again, the SGL renderer isn't in the list at first launch. I think there is a workaroung for that but can't remember where I saw that.
Is it Kernel EX ?Yes, KernelEX has been documented to work: https://gona.mactar.hu/3D/
The problem is that it's installed already.
But I came accross this post, the SGLDRV.int part reminds me something, I probably did that to make the game running on my previous installation.
DigiMind wrote on 2023-03-03, 18:04:Does anybody see this kind of glitch or maybe someone can explain what is going on in the video? […]
Does anybody see this kind of glitch or maybe someone can explain what is going on in the video?
At first look, I would say that I see those legendary PVR tiles and my m3d has a hardware glitch. But
- it happens only in miniGL games (Quake-based engines) and unfortunately in Unreal (as I know it has a native SGL renderer)
- it never happens in any SGL, SGLDirect, or D3D demo
- it never happens in SDL/D3D games (checked in Wipeout XL, Tomb Raider, and other several games)
- most curious aspect is "3D spatialization" of glitch, as you can see "broken tiles" are always rendered about the same point in 3D space, they aren't localized in the same point of a framebuffer (if were, then I would suggest broken VRAM chip or whatever related to the framebuffer)
Sorry if this is in the video but I don't have a Vimeo account.
On the other topic I asked you what's your primary card.
By contrast with 3DFX accelerators, the primary card matters here. Both for compatibility and speed.
Which drivers ? Both your primary card and the M3D.
Last week I bought a game just because of this. Right now I'm struggling to get it to work.
Never seen it in any PowerVR compatible games list. It seems to be D3D though.
There might have been a one lap demo of that on the 30+ demo disk that came with my Apocalypse 3Dx back in the day. At least I can't think of any other reason it seems familiar in the PowerVR context... I got the thing from CompGeeks way past prime PVR years (Months? Days ? 🤣 ) and I spent a while tryna find any one of the damn games for sale anywhere but couldn't.
I hope ppl either know the disk I'm talking about or are hella patient, I haven't seen it in years and not sure where to look.
Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.
BitWrangler wrote on 2023-03-03, 20:10:There might have been a one lap demo of that on the 30+ demo disk that came with my Apocalypse 3Dx back in the day. At least I can't think of any other reason it seems familiar in the PowerVR context... I got the thing from CompGeeks way past prime PVR years (Months? Days ? 🤣 ) and I spent a while tryna find any one of the damn games for sale anywhere but couldn't.
I hope ppl either know the disk I'm talking about or are hella patient, I haven't seen it in years and not sure where to look.
It's not in my 3Dx CD. Maybe in another version, there are at least two different on vogonsdrivers.
JustJulião wrote on 2023-03-03, 19:22:Sorry if this is in the video but I don't have a Vimeo account. On the other topic I asked you what's your primary card. By con […]
Sorry if this is in the video but I don't have a Vimeo account.
On the other topic I asked you what's your primary card.
By contrast with 3DFX accelerators, the primary card matters here. Both for compatibility and speed.
Which drivers ? Both your primary card and the M3D.
Sorry, didn't find a better way than convert it to a gif
Here is the gif version
https://ibb.co/TBSQwf5
I tried Rendition Verite 2200 and S3 Trio 64 as the primary card. Seems I tried every m3d driver from Matrox's 4.0.1 to PowerVR's 4.1.2 "Revolution edition" - no luck.
It's definitely not a driver or a primary card issue.
My PC specs: MB P3B-F (default clocks), CPU Pentium II 450Mhz, RAM 196 Mb, Win98SE
Rendition at 4.10.01.3631 driver now (9-10-1998)
Wow I've never seen this.
Can you play at a lower res. and tell if it changes something ?
Generally speaking, stay away from S3 cards for PowerVR gaming, it's among the slowest. Verite is fine.