First post, by Opaque79
No matter what I try, I can't get Redguard to run with decent framerate. It's playabe but choppy. Is there anything I can do to improve this?
No matter what I try, I can't get Redguard to run with decent framerate. It's playabe but choppy. Is there anything I can do to improve this?
Opaque79 wrote on 2020-05-03, 16:13:No matter what I try
Perhaps you could say what you have tried already rather than leaving people to suggest things that you've already ruled out?
I see there is already some discussion in the GOG forums.
https://www.gog.com/forum/elder_scrolls_serie … to_fix_redguard
Good point. I tried all that in that thread. Tried dgVoodoo, tried a different version of nglide and tried various dosbox settings. Nothing has helped.
I think the biggest thing is the framerate drops. Indoor areas aren't too bad but outdoor areas are a nightmare
How did you measure the frame rate for Redguard?
I could get 60FPS from QEMU measured by QEMU stats on frame time but the game world looked like "Matrix" slow-motion action. This only happens on Windows with WHPX acceleration. Going back to TCG without WHPX acceleration, the same QEMU stats logged 15~17FPS, but the game felt normal. It requires high specs, high single-core clocked to get good performance, typical for any emulation. It is not the only game that exhibits such peculiarity, I have found others (Blood 3Dfx, Severance: Blade of Darkness) having the same problem running at >60FPS. I believe this happens when the game has built-in frame time adjustment to cater for playable feels on more widely available systems at the time, and on some emulation, running too fast breaks the logic of such frame time adjustment.
Surprisingly, Linux KVM does not have this problem. Check this out. The frame rate rarely dropped below 60FPS and the game felt absolutely smooth, even on thin and light ultrabooks/laptops.
Measured the framerate using FRAPS. It was hitting 30+ in indoor areas but looked quite choppy regardless. In outdoor areas, I'm lucky to get above 15.
kjliew wrote on 2020-05-03, 19:34:Surprisingly, Linux KVM does not have this problem. Check this out. The frame rate rarely dropped below 60FPS and the game felt absolutely smooth, even on thin and light ultrabooks/laptops.
this would mean Linux KVM sucks cause it can barely do more than 60fps
the game somehow works nicely with 60fps and below
the more you go beyond 60 the more slow down you get
you can have even more fun with redguard when you disable fog and enlarge view distance
kjliew wrote on 2020-05-03, 19:34:I could get 60FPS from QEMU measured by QEMU stats on frame time but the game world looked like "Matrix" slow-motion action. This only happens on Windows with WHPX acceleration.
matrix doesn't happen if you run in dos if you set high refresh rate in dgvoodoo2
btw you didn't said if kvm was in dos or windows
matrix also doesn't happen if you run in dos if you set delay in redguard's console
I believe the games animations are made at a very low framerate if you will, probably below 30 if I remember correctly. I last played it on a voodoo3 with a p3 450 and it ran ok.. not great though
Pentium III @ 1.28Ghz - Intel SE440xBX-2 - 384MB PC100 - ATi Radeon DDR 64MB @ 207/207 - SB Live! 5.1 - Windows ME
matrix also doesn't happen if you run in windows if you set delay in redguard's console
According to reviews on GOG, the GOG version of Redguard just has bad performance in general
your cpu is just too slow for this game in dosbox
but in qemu it will be fine (there are other problems there though)
Opaque79 wrote on 2022-06-14, 17:39:According to reviews on GOG, the GOG version of Redguard just has bad performance in general
Bethesda of the day had bad performance in general with their in house X-Ray engine.
redguard has no performance problems on good real old computer
(has sound bugs if fps is higher than 12 though 😉 )
guess devs never really tested on a good machine 😉
redguard has no performance problems on a modern computer either 😉
robertmo wrote on 2022-06-15, 11:50:your cpu is just too slow for this game in dosbox
but in qemu it will be fine (there are other problems there though)
A Ryzen 7 2700X is too slow?
Many users on GOG complained of the same symptoms.
Unless Redguard is supposed to run at less than 15 fps, I don't see this being correct
yes, too slow for this game in dosbox.
qemu should be 4 times better.
Intel Core i3-12100 should give you some boost too
(better intel 12xxx too)
ryzen no 😀
Surprising considering the Ryzen 7 2700x came out early 2018. Guess that doesn't matter for quality
Looked at QEMU, can't understand a thing
just bit better than 2010 intel
also qemu+intel gives even more some boost
Well, trying the tweaks from this forum thread on GOG I did get no less than 15 FPS
https://www.gog.com/forum/elder_scrolls_serie … _redguard/page1
Maybe I'm being too picky.