Well...to answer some other posts, turn-based combat is one of my favorite ways to relax, with the zen-like-monotony broken up with various sidequests as well.
On the subject of FPSes and being overrated, TBH, I never was a big FPS guy. It seems to me the thrill was mostly, at the time, that you could have gorey violence and in the case of Duke Nukem 3D, gratuitous nudity. Joe Lieberman really triggered a nasty backlash in the 90's with those games + GTA and Postal. That has now evolved into "It's realistic combat dudeness" stuff. Some people it seems truly think they are preparing for the Zombie Apocalypse by training with Call of Duty or Halo when to me, if I was going to want to go to that level of minutiae in a video game, I'd just join the Military myself, or fire up something like Police Quest which bugged me for the same reason (though the later games to me were better). To me, it'd be like if I created a game called I.T. quest and you spent the whole game reading a giant book on the 7 layers of the OSI Model, A+ Certification skillset, the business you are supporting's Policies and Code of Conduct + dress code, and then punish you every time you walk inside not in business casual, fail to reserve an IP Address for a static IP printer, or take over the SLA for a ticket by killing your character. (Ooops, you really screwed up this time, now the office will be down for 100 years, Save, Restore, Continue). There just comes a point where the immersion becomes too tedious. I have the same problem with Hard Drvin' for the arcade too - I can drive stick, I drive one every day, but an Atari arcade game is not going to translate the same "feedback" a real vehicle will, so it makes the whole experience tedious without me feeling the potholes when "feeling" anything requires hitting a cow or veering off into the grass. I'd rather just get in my Explorer and go drive around the forests in it.
Another genre I don't really get into much is the "fighting" genre, ie Street Fighter, Mortal Kombat, or Tekken (and similar). These games just bore me and goes either one of two ways: either I kick everyone's patoot while bashing buttons randomly like a maniac, or I lose because I don't have the foggiest idea what I'm doing, and I'm not interested in investing the same mount of motor skills and muscle memory to six buttons aa joystick that I would to six strings and 22-24 frets.
Some game series have worn out on me because they are not the same as they once were. For example, Five Nights at Freddy's, I liked the original, simple concept when it was "six hours a night in one place keeping animatronics out of your bedroom/office" vs. a lore filled family friendly vaporwave wannabe. I liked the idea more that you were "you" sitting in that "hot seat" fending off Animatronics that were a bit TOO animated for inexplicable reasons. It was like a modern day version of the "Atari Principle" - Easy to Learn, hard to Master.
Dragon Quest I still like but I wish it was all in 8-bit NES/Famicom versions. I just like that whole aesthetic better, sort of that fuzzy 8-bit Anime thing. that was pretty consistant from one game to another - making it truly feel like a continuation on all levels and not just the story. Every time I bring i t up most people want to talk about the SNES/Gameboy/mobile remakes, and I just dont' get the same feeling - probably because my exposure to DQ was through the original NES localized releases (Dragon Warrior I-IV).
On that note though, I don't quite get into Final Fantasy so much, always felt just a little more "flaky" in execution to me.
I don't really have one "platform" I cling to......just depends on what I want...what I'm nostalgic for, and what relaxes me most.