Well, I am not from your development team or poll of testers so
ignore my comments if I am not supposed to bug you guys 😁
I hate to be a bearer of bad news so hopefully all is fine and I
am wrong in some way (surely 😀).
When I replace openglide 9a4 with 9rc3 I have the following message
that pops out
Application popup: Glidos.exe - Application Error : The instruction at "0x1000ad2f" referenced memory at "0xcfe6c1f4". The memory could not be "read".
This appeared to be for all version of openglide starting at 9a7.
9a6 runs fine (well with its transperancies issues) but starting from
9a7 my glidos blows.
So well, I really wanted to try 9rc3 so sorry to bring bad news.
My config is : P4 2.53Ghz, 512 Mb DDR2700, Asus P4PE-SATA, GF4-Ti4200, Win 2K-SP3, DX9 (<- oups 😕 )
My test : Playing Unfinished Business with Glidos 1.19.1
So would you guys be able to trace something common to 9a7,
9a8, 9rc1, 9rc2 and 9rc3 that makes them different to 9a6, 9a5, 9a4, eteceterat ?
Sorry for the disturbance. I just hope this help before you release
a final 9 and others start to (who knows) bring this up too.
P.S.: BTW Paul, thanks again for that wonderful Glidos of yours
Just thought those files might help ?
<OpenGLid.LOG>
--------------------------------------------------------
OpenGLide Log File
--------------------------------------------------------
***** OpenGLide 0.09rc3 *****
--------------------------------------------------------
Date: 01/11/03
Time: 10:55:37
--------------------------------------------------------
--------------------------------------------------------
Clock Frequency: 2539.10 Mhz
--------------------------------------------------------
--------------------------------------------------------
Configuration file is OpenGLid.INI
--------------------------------------------------------
Wrapper Class Priority of 32
Wrapper Priority of 2
--------------------------------------------------------
ColorBits = 16
DepthBits = 16
--------------------------------------------------------
** OpenGL Information **
--------------------------------------------------------
Vendor: NVIDIA Corporation
Renderer: GeForce4 Ti 4200/AGP/SSE2
Version: 1.4.0
Extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
--------------------------------------------------------
OpenGL Extensions:
--------------------------------------------------------
Extension GL_EXT_secondary_color is present and ENABLED
Extension GL_ARB_multitexture is present and ENABLED
Extension GL_EXT_fog_coord is present and ENABLED
Extension GL_EXT_texture_env_add is present and ENABLED
Extension GL_EXT_texture_env_combine is present and ENABLED
Extension GL_EXT_texture_lod_bias is present and ENABLED
Note: OpenGL GL_SGIS_generate_mipmap extension is supported but disabled by user
Extension GL_EXT_paletted_texture is present and ENABLED
Note: OpenGL GL_EXT_vertex_array extension is supported but disabled by user
Note: OpenGL GL_EXT_blend_func_separate extension is not supported, emulating behavior.
--------------------------------------------------------
MultiTexture Textures Units = 4
Using Palette Extension.
--------------------------------------------------------
Setting in Use:
--------------------------------------------------------
Init Full Screen = false
Fog = true
Precision Fix = true
Wrap 565 to 5551 = true
Texture Memory Size = 16 Mb
Frame Buffer Memory Size = 8 Mb
MMX is enabled
--------------------------------------------------------
--------------------------------------------------------
** Glide Calls **
--------------------------------------------------------
</OpenGLid.LOG>
<OpenGLid.INI>
Configuration File for OpenGLide
Info:
Priority goes from 0(HIGH) to 5(IDLE)
Texture Memory goes from 2 to 32
Frame Buffer Memory goes from 2 to 16
All other fields are boolean with 1(TRUE) and 0(FALSE)
Version=0.09rc3
[Options]
WrapperPriority=2
CreateWindow=0
InitFullScreen=0
EnableMipMaps=0
IgnorePaletteChange=0
Wrap565to5551=1
EnablePrecisionFix=1
EnableMultiTextureEXT=1
EnablePaletteEXT=1
EnableVertexArrayEXT=0
TextureMemorySize=16
FrameBufferMemorySize=8
</OpenGLid.INI>
<Glidos.ini>
...
Selected: Unfinished Business
Name: Unfinished Business
Executable: H:\Tombraid\Tombub.exe
ExeSizes: 867563, 868075
DosGraphics: Yes
VESASupport: Yes
ControlJudderFix: 100
Resolution: 2
FullScreen: No
</Glidos.ini>
Sorry for this lengthly post