i have a suggestion for ECE for crt and other shaders, which what im using to remember if i forget.
# glshader: A new package of CRT Screen shaders for DOSBox ECE, DOSBox currently includes two OpenGL outputs (opengl and openglnb).
# opengl enables bilinear filtering of the input source, while openglnb disables bilinear filtering and uses nearest neighbour scaling instead.
# openglnb has the same effect as the the filter_linear0 setting in RetroArch .glslp shader preset files.
# opengl is equivalent to the setting filter_linear0 = true, while openglnb is equivalent to filter_linear0 = false
# An example: fakelottes for game resolutions up to 640x480, easymode for game resolutions over 640x480, geom as a 'jack of all trades' for all resolutions.
# For more information, check https://github.com/tyrells/dosbox-svn-shaders and https://krystof.io/dosbox-shaders-comparison- … s-retro-gaming/
# Example values: crt/crt-aperture.glsl (uses Openglnb), crt/crt-easymode.glsl (openglnb), crt/crt-lottes-fast.glsl(opengl), crt/crt-nes-mini.glsl(opengl/openglnb), interpolation/pixel_perfect.glsl(openglnb).