Reply 44400 of 55585, by imi
- Rank
- l33t
Shponglefan wrote on 2022-05-05, 15:33:HanJammer wrote on 2022-05-05, 12:02:Anyway, A3D was and still is a gimmick to me.
I remember using it for Half-Life deathmatch back in the day. Being able to precisely pinpoint other player movements just by sound was more than a gimmick. It was a decisive tactical advantage.
the stereo sound in half-life is notoriously bad, I actually haven't tried it with A3D or even EAX or the like yet, does that remedy that? ^^