Reply 400 of 756, by falloutboy
NASCAR Racing 1999 Edition does not work with my V2200 8MB PCI card. Not in Windows 98SE, nor in DOS. I use the latest Hercules driver version 0.85. But it works fine with the "BigRRed" glide_wrapper, even on a Pentium200.
What drivers are you using?
About Indy Car Racing II, you can try different spd3d.uc driver files or try this http://web.archive.org/web/19980421092408/www … com/3dtips.html
http://web.archive.org/web/19980421092408/www.bjorn3d.com/3dtips.html
Indycar Racing II ()
Q:: I can't get Indy Car Racing II to work on my V2x00 card!!
A: Ok, there are a few things you can try. Get the icr2_v2k.zip from my download page and try it and see if it works. Also try renaming the spd3d.uc to spd3d.uc2. Then try the v2dosfix.zip and see if you can run it under DOS. Colin Taber mailed me this great step-by-step solution. you can also find it at http://members.aol.com/snakeracin/snake/v2x00.htm
Hello ICR2 drivers!
If you've got a new Diamond Stealth II or Hercules Thriller or other video board based on the v2x00 series of Rendition chips, you know that it is not fully compatible with the Rendition version of Indycar II by Papyrus. Unfortunately, there is the same problem with the rerelease of the game as CART Racing. The main problem is that the mirrors appear square, and the cars ghost really badly in the lower part of the mirror, which is where they always are. This makes the game almost undriveable if you rely on your mirrors in a race. Also the area of the cockpit above the dash doesn't appear at all - cosmetic yes, but it detracts from the simulation.
Stefan at Rendition put together a partial solution, which if implemented in the manner described below, has worked 99% of the time to solve most of this problem. I don't know who originally figured this out - I'm just attempting to present it here in an intelligible form for other users. There are basically two steps to make.
1. NEW INDYFAST.BAT
First of all, you have to edit the indyfast.bat to get it to run even with the screwy
mirrors. (If you are running from WIN95, either quit to a DOS session or make sure you
change the properties of 'indyfast.bat' to DOS-only after you edit it.) I suggest you
backup your original indyfast.bat to another name
Here's what that file should look like (note: if you're using CART racing, all the
places it says "indycar2" or "indy", you will find the letters "cart"):
@echo off
rem INDYFAST.BAT - Runs Indycar Racing Rendition in DMA mode
rem DMA mode is faster than FIFO mode, but does not work on some machines
rem * Expects game executable indycar.EXE in game directory
rem * Currently expects 9/10/96 version of SPD3D.UC
rem * INDYCAR2's DOS4GW will not work if Quake's QDPMI is installed
c:
cd c:\indycar2
REM set SPEEDY3D=C:\INDYCAR2
REM set SPEEDY3D_DMA=1
rem Only use this if your machine fails to recognize the correct amount of
rem memory installed on your board. Set it to the number of megabytes.
rem set SPEEDY3D_MEMSIZE=4
rem Display Rendition logo
RR
if exist INDYCAR.DMP del INDYCAR.DMP
echo.
echo INDYFAST.BAT: Redirecting output to file 'INDYCAR.DMP'
echo.
INDYCAR2 > INDYCAR.DMP
mode co80
echo.
REM echo INDYFAST.BAT: Displaying file 'INDY.DMP':
REM echo.
REM type INDY.DMP
REM echo.
2. THE MONKEY BUSINESS
The concept is simple. I'm no expert, but here's the deal. The speedy3d acceleration
process uses a file called spd3d.uc (located in your Indycar2 directory) to instruct the
Rendition chip what to do. Using the patched indycar2.exe included in Stefan's patch
(icr2_v2k.zip, available at Bjorn's 3d World), you have to boot the game twice, once using
the original spd3d.uc, and then with the patched spd3d.uc2 file. The trick is, you have to
rename the spd3d.uc2 file to spd3d.uc as well. So you're in essence swapping the uc files,
which you have to boot the game twice to do. Clear enough?
What I did is copy the two uc files (original spd3d.uc and patched spd3d.uc2) to a new
folder called MONKEY, then made a few batch files to run it easily.
Step-by-step instructions:
1.Put spd3d.uc and spd3d.uc2 in a subdir called MONKEY in your ICR2 dir
2.Create two batch files, as follows, in your INDYCAR2 directory:
a. text of MONKEY1.BAT
del spd3d.uc
copy monkey\spd3d.uc spd3d.uc
call indyfast
b. text of MONKEY2.BAT
del spd3d.uc
copy monkey\spd3d.uc2 spd3d.uc
call indyfast
3.Make sure indycar2.exe, indyfast.bat, monkey1.bat and monkey2.bat are in your INDYCAR2 dir.
4.From INDYCAR2 dir type monkey1 (copies first uc file to ICR2 dir, boots the game)
5.Exit ICR2 game
6.From INDYCAR2 dir type monkey2 (copies first uc file to ICR2 dir, boots the game)
3. ALT-A/WRAPUP
This should work. Let me know if not. If it's not working at all, you probably have the
wrong indycar2.exe and spd3d.uc files to begin with. Email me to report problems or ask
questions. Also, the graphics ontrack midscreen will show a little distortion in the distant
horizon on the track -- the tire tracks looks a little blocky... Press Alt-A to turn on
anti-aliasing, which worked for me. Others say things are still a bit off for them. I also
notice a lot of funny transparency problems on my Stealth II with helmets, dust and some of
the scenery - they sometimes flash in a chrome-like sort of way. But this is far less
irritating than mirrors you can't use.
Apparently you have to go through this monkey business every time you boot up DOS. If you
quit the game but stay in DOS, you just have to run indyfast and it still is patched. I found
that if I played the game, then returned to WIN95, I had to do the whole deal again. Anyone
with a report on this aspect or any other aspect of this problem, feel free to email me - I'll
post the important bits for others. For instance I'm not sure if this all works from WIN95
without quitting to a DOS session.
If your game is installed in "C:\ICR2", you can use my files without modification.
Start "MONKEY1.bat" first, (the game should work now but does have artifacts in the mirrors and on the cockpit)
then quit the game and
start "MONKEY2.bat".
Now the game works without artifacts in the mirrors, but it also disabled anti aliasing in them.