Reply 400 of 795, by falloutboy
NASCAR Racing 1999 Edition does not work with my V2200 8MB PCI card. Not in Windows 98SE, nor in DOS. I use the latest Hercules driver version 0.85. But it works fine with the "BigRRed" glide_wrapper, even on a Pentium200.
What drivers are you using?
About Indy Car Racing II, you can try different spd3d.uc driver files or try this http://web.archive.org/web/19980421092408/www … com/3dtips.html
http://web.archive.org/web/19980421092408/www.bjorn3d.com/3dtips.htmlIndycar Racing II ()Q:: I can't get Indy Car Racing II to work on my V2x00 card!!A: Ok, there are a few things you can try. Get the icr2_v2k.zip from my download page and try it and see if it works. Also try renaming the spd3d.uc to spd3d.uc2. Then try the v2dosfix.zip and see if you can run it under DOS. Colin Taber mailed me this great step-by-step solution. you can also find it at http://members.aol.com/snakeracin/snake/v2x00.htmHello ICR2 drivers!If you've got a new Diamond Stealth II or Hercules Thriller or other video board based on the v2x00 series of Rendition chips, you know that it is not fully compatible with the Rendition version of Indycar II by Papyrus. Unfortunately, there is the same problem with the rerelease of the game as CART Racing. The main problem is that the mirrors appear square, and the cars ghost really badly in the lower part of the mirror, which is where they always are. This makes the game almost undriveable if you rely on your mirrors in a race. Also the area of the cockpit above the dash doesn't appear at all - cosmetic yes, but it detracts from the simulation.Stefan at Rendition put together a partial solution, which if implemented in the manner described below, has worked 99% of the time to solve most of this problem. I don't know who originally figured this out - I'm just attempting to present it here in an intelligible form for other users. There are basically two steps to make.1. NEW INDYFAST.BATFirst of all, you have to edit the indyfast.bat to get it to run even with the screwymirrors. (If you are running from WIN95, either quit to a DOS session or make sure youchange the properties of 'indyfast.bat' to DOS-only after you edit it.) I suggest youbackup your original indyfast.bat to another nameHere's what that file should look like (note: if you're using CART racing, all theplaces it says "indycar2" or "indy", you will find the letters "cart"):@echo offrem INDYFAST.BAT - Runs Indycar Racing Rendition in DMA moderem DMA mode is faster than FIFO mode, but does not work on some machinesrem * Expects game executable indycar.EXE in game directoryrem * Currently expects 9/10/96 version of SPD3D.UCrem * INDYCAR2's DOS4GW will not work if Quake's QDPMI is installedc:cd c:\indycar2REM set SPEEDY3D=C:\INDYCAR2REM set SPEEDY3D_DMA=1rem Only use this if your machine fails to recognize the correct amount ofrem memory installed on your board. Set it to the number of megabytes.rem set SPEEDY3D_MEMSIZE=4rem Display Rendition logoRRif exist INDYCAR.DMP del INDYCAR.DMPecho.echo INDYFAST.BAT: Redirecting output to file 'INDYCAR.DMP'echo.INDYCAR2 > INDYCAR.DMPmode co80echo.REM echo INDYFAST.BAT: Displaying file 'INDY.DMP':REM echo.REM type INDY.DMPREM echo.2. THE MONKEY BUSINESSThe concept is simple. I'm no expert, but here's the deal. The speedy3d accelerationprocess uses a file called spd3d.uc (located in your Indycar2 directory) to instruct theRendition chip what to do. Using the patched indycar2.exe included in Stefan's patch(icr2_v2k.zip, available at Bjorn's 3d World), you have to boot the game twice, once usingthe original spd3d.uc, and then with the patched spd3d.uc2 file. The trick is, you have to
rename the spd3d.uc2 file to spd3d.uc as well. So you're in essence swapping the uc files,which you have to boot the game twice to do. Clear enough?What I did is copy the two uc files (original spd3d.uc and patched spd3d.uc2) to a newfolder called MONKEY, then made a few batch files to run it easily.Step-by-step instructions:1.Put spd3d.uc and spd3d.uc2 in a subdir called MONKEY in your ICR2 dir2.Create two batch files, as follows, in your INDYCAR2 directory:a. text of MONKEY1.BATdel spd3d.uccopy monkey\spd3d.uc spd3d.uccall indyfastb. text of MONKEY2.BATdel spd3d.uccopy monkey\spd3d.uc2 spd3d.uccall indyfast3.Make sure indycar2.exe, indyfast.bat, monkey1.bat and monkey2.bat are in your INDYCAR2 dir.4.From INDYCAR2 dir type monkey1 (copies first uc file to ICR2 dir, boots the game)5.Exit ICR2 game6.From INDYCAR2 dir type monkey2 (copies first uc file to ICR2 dir, boots the game)3. ALT-A/WRAPUPThis should work. Let me know if not. If it's not working at all, you probably have thewrong indycar2.exe and spd3d.uc files to begin with. Email me to report problems or askquestions. Also, the graphics ontrack midscreen will show a little distortion in the distanthorizon on the track -- the tire tracks looks a little blocky... Press Alt-A to turn onanti-aliasing, which worked for me. Others say things are still a bit off for them. I alsonotice a lot of funny transparency problems on my Stealth II with helmets, dust and some ofthe scenery - they sometimes flash in a chrome-like sort of way. But this is far lessirritating than mirrors you can't use.Apparently you have to go through this monkey business every time you boot up DOS. If youquit the game but stay in DOS, you just have to run indyfast and it still is patched. I foundthat if I played the game, then returned to WIN95, I had to do the whole deal again. Anyonewith a report on this aspect or any other aspect of this problem, feel free to email me - I'llpost the important bits for others. For instance I'm not sure if this all works from WIN95without quitting to a DOS session.
If your game is installed in "C:\ICR2", you can use my files without modification.
Start "MONKEY1.bat" first, (the game should work now but does have artifacts in the mirrors and on the cockpit)
then quit the game and
start "MONKEY2.bat".
Now the game works without artifacts in the mirrors, but it also disabled anti aliasing in them.

