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Glidos TRX textures in TombATI

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Reply 20 of 23, by Gambit37

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Glidos wrote on 2021-05-11, 10:06:

Here is the message I previously sent to someone wishing to perform the conversion:

Fantastic, thanks Paul, I'll see if I can get this to work. I'm still using Windows 7 (!) and have some kind of linux-like add-on for web dev, so I'll give it a go...

dr.zeissler wrote on 2021-05-11, 09:24:

I would really love to see a redone 256x256 texture-set with deep colors for 3dfx users.
Can I do this by myself?

Do you mean real hardware with a real 3DFX card? Probably not. But if you want to have a go at texturing for Glidos, there's nothing stopping you. It's a lot of work...

Reply 21 of 23, by dr.zeissler

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Yes I am always talking about real retro hardware 😀

Retro-Gamer 😀 ...on different machines

Reply 22 of 23, by Gambit37

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dr.zeissler wrote on 2021-05-11, 13:01:

Yes I am always talking about real retro hardware 😀

You'd have to ask other hardware/software experts in that case, I'm just a lowly designer.

@Glidos, thought I'd mention that with the knowledge that TombATI requires 32bit PNGs, I did the 2048x2048 pixel test -- and it works! So individual tiles could be 512x512!! Realistically of course no-one is going to re-do a full TRX pack at that resolution, but it might be fun to try and do one super high-res level one day... 😎

Reply 23 of 23, by Glidos

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Oh, interesting. I don't think I was ever aware that it could handle 2048x2048.