Reply 20 of 26, by Spikey
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AllTinker wrote on 2024-11-30, 16:01:Alrighty, I evaluated a few different formats; LZMA-compressed xdelta with some tweaked window sizes won over everything else I […]
Alrighty, I evaluated a few different formats; LZMA-compressed xdelta with some tweaked window sizes won over everything else I tried. The patch (~181MB) is available here, and I used Delta Patcher to apply it as a test. I haven't tested the game again thoroughly but hopefully there aren't any issues. Let me know if you encounter any!
Enjoy! Apologies for the fuss.
Palooka wrote on 2024-11-30, 12:18:Can I ask - did you descramble / decompress the file before you fixed the overflows?
I'm not sure what you mean by descramble, but yes, I decoded the container and the waveforms before processing. I personally didn't have any luck finding any existing tools which supported this particular AUD file/codec. In retrospect I probably should have just looked at the ScummVM source... Ah well. I prefer figuring this sort of stuff out myself anyway.
Great work!
As for tools, there's the old Game Audio Player (GAP) which supports decoding Sierra AUD PCM to WAV:
https://github.com/ValeryAnisimovsky/GameAudi … ses/tag/initial