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MT-32 emulator available again!

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Reply 60 of 83, by Kaminari

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Why would you want to play General MIDIs with an MT-32 emulator?

Reply 61 of 83, by fighter

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something happened to the yamaha xg software synthesizer that i used until now and now it sounds choppy and there is nothing else than that ugly microsoft windows one that sounds like crap

Reply 63 of 83, by fighter

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hmm
is there a good emulator that can play all midis? with nice sounding instruments? not ugly like microsoft one?

Reply 64 of 83, by Kippesoep

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Edirol/Roland Virtual Sound Canvas does a good job, but it's payware. For free, open source software, look for Timidity (on SourceForge), which emulates a Gravis UltraSound.

My site: Ramblings on mostly tech stuff.

Reply 65 of 83, by fighter

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thanks a lot kippesoep! this virtual sound canvas sounds GREAT!!!
the instruments sounds so clear! after that i heard some midis
strange that none of the sites i checked before said anything about it
edit: wow, since sb16: the sound blaster live sw sinth, yamaha xg50, microsoft one, sonic and knuckles for pc sounded bad, but now with virtual sound canvas it sounds better even than sb16!

by the way i have a question
which games are using mt-32?
i know about kyrandia and monkey island 1 and 2
what else?

Reply 66 of 83, by Kippesoep

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The VSC is based on a Sound Canvas SC-88Pro (which I just happen to have standing on my desk right next to the trusty MT-32), which is an absolutely great MIDI module. The emulation isn't perfect, but it's close. I actually am working on a simple patch for DOSBox based on these two sound modules, which I hope to complete in the next week.

MobyGames has a list of games supporting MT-32.

My site: Ramblings on mostly tech stuff.

Reply 67 of 83, by timppa

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by the way i have a question which games are using mt-32? i know about kyrandia and monkey island 1 and 2 what else? […]
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by the way i have a question
which games are using mt-32?
i know about kyrandia and monkey island 1 and 2
what else?

Many many many LucasArts, Origin, Microprose, Dynamix, Sierra, Interplay etc. etc. etc games. In my estimation about 80% of PC games supported Roland MT-32 in the early 90s, so look mostly for PC games from 1989-1993 or so. Later it was superseded by General MIDI.

As far as I can tell, King's Quest IV was the first game with Roland MT-32 support. By the time Dune II and X-Wing were released, MT-32 support was starting to fade away. Dune II was an interesting game in that some of the music in it sounded better with MT-32, and some with Roland Sound Canvas (GS/General MIDI).

The best sounding MT-32 games were IMHO from Sierra, Dynamix, Oriigin, Interplay and LucasArts (in this order). For some reason Microprose games sounded "odd" with Roland, for example Civilization. Microprose didn't simply have as good musicians I guess. 😜

However, possibly the best sounding Roland game I ever encountered was Lethal Weapon from Ocean (yes, the movie game). The intro music just blew me away, I couldn't believe MT-32 could sound that good. Other two unknown games with brilliant MT-32 music were Utopia and King's Table: Ragnarok. And let's not forget the last level in Dynamix' Nova 9, it also blew me away. Oh and I never forget the faces of my Amiga-owning buddies after they heard how much better the music in Speedball 2 PC sounded compared to the Amiga version, which was supposed to sound so good... 😁

I get an urge to run quite a few old PC games from my collection... 😁 Too bad there was a problem with Nova 9 on Pentium machines where you could not advance from the second-last level to the last level.

Reply 68 of 83, by timppa

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MobyGames has a list of games supporting MT-32.

And even that list seems to be incomplete, they were missing e.g. Lethal Weapon and Ragnarok games I mentioned, even though those games are in their database. I think the reason is because some games (those included) didn't advertise their Roland-support at all: if the game auto-detected a Roland when you ran the game, they would use it. Otherwise it would use Soundblaster/Adlib/PC speaker. There was no installation option to choose your sound card, so obviously people who had a mere SB/Adlib did not necessarily know about the Roland support. To me Roland support seemed much more widespread in PC games at around 1989-1993 than many people realize.

Reply 69 of 83, by dh4rm4

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Certainly. It was the defacto standard in game studios for many years, even after GM had standardised and was available in cheaper soundcards. The MT32 is still used to this day in many music production studios. Just as the Yamaha DX7 is still favoured by those who want a clean FM synth sound, so to is the MT32 used by those who prefer the character of LA Synthesis over GM's tendency to be wavetable.

Reply 70 of 83, by jynx

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What's the current status of MUNT? I downloaded the windows driver available at http://www.artworxinn.com/alex/downloads.htm , but it sounds very, very wrong under DosBox .72 . What shall I do? Also, where was I supposed to stick the PCM ROMS when I installed the driver? I put them in the directory from which I installed MUNT. Hope I did right.

Reply 71 of 83, by Myloch

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Sadly the Munt project seems a bit dead right now... 😢

Reply 72 of 83, by wd

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Sources are available, feel free to continue it!

Reply 73 of 83, by Myloch

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yeah, I know. I'm not a programmer. 😅 I'm using it as is (and I'm quite satisfied), however if someone in the future will continue to work on it, that man would be my hero! 😊

Reply 74 of 83, by wd

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Learn to be a programmer, that's how it works 😀

Reply 75 of 83, by Myloch

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eheheh everything happens in life, so who knows? 😉

Reply 76 of 83, by Thunder

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I'm tempted to try and develop it further and integrate it into the midi playing program i've been writing. I'm a decent enough C/C++ coder and I have a CM-32L but I don't know much about the theory involved. Aside from the comments in the code and the code itself, does anyone have any notes on the ideas behind the emulator?

I can't say for sure right now if I'll develop it further, it depends how much time/motivation I have.

Reply 77 of 83, by Thunder

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I've had a bit of a stab at integrating the munt API and i can get make some noise, but it's mostly garbage, but you can regonise the tune.

Is there any doco or does someone know how to actually use the API properly?

I've given the scummvm source code a quick poke with a stick, but it's not immedatly clear what it is doing with the call to ->render()

Reply 78 of 83, by sev7en

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Dear All,
did you have update about the MUNT project for latest MS's OSes?

Cheers,