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Re: The Steam Deck Is An Underated Machine For Old PC Games

in Milliways
I've always wanted something like the Steam Deck. Except portable and with a decent resolution screen. There are competitors that sort of do it, but are rather expensive. We dont want crasked games here though. Probably a bit of confusion here, but there are two big reasons you might think this: …

Re: Spider-Man (Neversoft, 2001) FPS cap issue

You say the FPS cap exists, though you haven't said anywhere why you're so sure it exists. It seems more likely it just worked back in the day because of slower hardware (never actually exceeded 20 FPS, or V-Sync made game drop to 30 and more intensive cutscenes to 20). So why so sure it exists? You …

Re: Heretic in 640x480?

in DOS
Why don't you want to use a source port? If it's because you can't run shaders there's Magpie and ShaderGlass . There's also ReShade , though that isn't suited for upscaling shaders. Is it because they're inaccurate? Because I have some news for you about Doom95 and Hexen95 then... Especially …

Re: Dark Forces Remastered

in Milliways
I guess this is the most recent thread so the best place to post about this news, but The Force Engine now supports true color rendering with (sharp) bilinear texture filtering and mipmapping. It looks so nice. Now the only thing* Nightdive can do to look better than The Force Engine is perfect …

Re: Sub Command crashes to desktop

Re: dgVoodoo and Dangerous Waters Last I tried Dangerous Waters worked in dgVoodoo2 with that patch, assuming Sub Command uses the same engine (since you linked to a patch for Dangerous Waters, that seems likely) then that topic can probably give you a few hints.

Re: Dark Forces Remastered

in Milliways
Who are Lucius? I'm a fan of Nightdive studios. Are the Lucius people also remastering or remaking old games? He's the developer of DarkXL (old, deprecated) and The Force Engine, engine recreations for Dark Forces. The Force Engine is currently the best way to play Dark Forces. He is also planning …

Re: Dark Forces Remastered

in Milliways
Seems I started to set the topic on a bit of a negative direction. Probably should be a bit more positive, after all at least Dark Forces will finally be available on more platforms. And they have a good relationship with Lucius (The Force Engine's main developer): https://theforceengine.github.io/ …

Re: dgVodooo 2.8.x and related WIP versions

On the subject of Arcturus; you haven't reconsidering adding any hacks to make resolution forcing work better for some games, Dege? DDrawCompat has some tweak-able hacks that allows for fixing some games that have issues in dgVoodoo with resolution forcing, for example the lines because of tiling …

Re: Quake 2 Remastered has been released!

in Milliways
Not that anyone cares, but some of my impressions: Finally a Kex engine release with good texture filtering. Good is a bit of an understatement. This is amazingly temporally stable even when using sharp textures. Unlike Doom 64 and Quake Remastered, I feel zero need to downsample this from 8K. It's …

Re: Return/refund etiquette on eBay

in Milliways
In situations like this, I respond to the seller with the problem and all of the diagnostics I attempted to resolve the situations. I DO NOT trash the seller. 95% of the time, I get the money refunded completely right away; usually they don't want the item back. 4% the seller suggests some things …

Re: Heretic in 640x480?

in DOS
Why don't you want to use a source port? If it's because you can't run shaders there's Magpie and ShaderGlass . There's also ReShade , though that isn't suited for upscaling shaders. Is it because they're inaccurate? Because I have some news for you about Doom95 and Hexen95 then... Especially …

Re: Wipeout sourcecode leaked

in Milliways
appiah4 wrote on 2022-04-08, 10:22: Still waiting for the obligatory Vulkan port 🤣 You'll be waiting a long while I think. No one's going to do a Vulkan port when there's an OpenGL port: https://github.com/wipeout-phantom-edition/wi … phantom-edition

Re: Running David Douillet Judo on Windows 10

in Windows
Well it's sound related in some way, so trying to troubleshoot graphics (GPU / D3D wrappers) isn't going to get you anywhere. Game runs fine for me if I disable all sound devices before launching the game. Not that that's very helpful.

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